Initialize engine version: 2017.3.1f1 (fc1d3344e6ea) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.037 seconds OnLevelWasLoaded was found on CursorManager This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on TranslationReader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on ServerStatic This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on ResolutionManager This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. [Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons! (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) [Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) Failed to create Convex Mesh from source mesh "SCP173_broken_piece4". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. (Filename: Line: 55) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) A script behaviour (probably CharacterClassManager?) has a different serialization layout when loading. (Read 5684 bytes but expected 5592 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1905) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader. Setting up 2 worker threads for Enlighten. Thread -> id: 360 -> priority: 1 Thread -> id: f74 -> priority: 1 UnloadTime: 2.260803 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'SHADOWCASTER' has no vertex shader UnloadTime: 2.264972 ms Fallback handler could not load library C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/Mono/libc Fallback handler could not load library C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/Mono/.\libc Fallback handler could not load library C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/Mono/libc Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 12735. Total: 12.101023 ms (FindLiveObjects: 1.085981 ms CreateObjectMapping: 0.749859 ms MarkObjects: 10.227658 ms DeleteObjects: 0.036562 ms) The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.115403 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:53:23.121) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:53:23.121) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 179 unused Assets to reduce memory usage. Loaded Objects now: 46159. Total: 45.841167 ms (FindLiveObjects: 2.661391 ms CreateObjectMapping: 1.622236 ms MarkObjects: 23.560914 ms DeleteObjects: 17.995662 ms) [Dissonance:Recording] (13:53:23.711) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:53:23.711) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:53:23.711) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 13:53:24
Expiration time: 2018-05-24 14:08:24
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkFQS6BkL5TrwkLekktv6UV+4nF4v6vyzC8yWsVkPacSnjHxqt7WOdn7U8SBUmg+e7lKQM2OdnoQWgwh4nhu0cID0AJCAeA6EGOoc+ROFQdhyZxhUpmfgqJvyNtozUYne6kcYE3sZKFH7jyNIY2Uo4RxXzXAcUSZ1lY/FhATjOSY7EQvHcKr
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198410019980 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {3} has been disconnected by timeout; address {::ffff:145.255.21.189:50964} time {351523}, last rec time {349478} rtt {70} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 49.079866 ms Log: connection {2} has been disconnected by timeout; address {::ffff:217.107.115.164:13332} time {351653}, last rec time {349500} rtt {73} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:46.47.40.39:59659} time {351693}, last rec time {349462} rtt {45} timeout {2000} The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:58:30.254) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:58:30.254) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {1} (Filename: Line: 358) Attempt to send to not connected connection {2} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 901 unused Assets to reduce memory usage. Loaded Objects now: 46203. Total: 42.740379 ms (FindLiveObjects: 2.652731 ms CreateObjectMapping: 1.625122 ms MarkObjects: 26.654004 ms DeleteObjects: 11.808200 ms) [Dissonance:Recording] (13:58:30.682) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:58:30.682) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (13:58:30.682) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 13:58:31
Expiration time: 2018-05-24 14:13:31
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBl2Xg9DhKUodc4Zy3LDx2jvgNn39uIWM0iuYlZdxorAEcswkH7pLrk61STAm+gGKRzlM20IYglp3UZwPQ7tcGU28CQgFeznX6TNbOrsQ4lzx14Pyqm2ywJYtXUzQNIl2Pkc0tzkbf4XJRXEEHW3xlAk1wby058STPEzYG878vUpwZThKSKA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {3} has been disconnected by timeout; address {::ffff:145.255.21.189:64767} time {359090}, last rec time {356587} rtt {82} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198349495372 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {2} has been disconnected by timeout; address {::ffff:46.47.40.39:57052} time {721529}, last rec time {719429} rtt {54} timeout {2000} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {1} has been disconnected by timeout; address {::ffff:217.107.115.164:13341} time {721589}, last rec time {719443} rtt {70} timeout {2000} UnloadTime: 45.455974 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:04:40.240) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:04:40.240) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {1} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 895 unused Assets to reduce memory usage. Loaded Objects now: 46240. Total: 43.204150 ms (FindLiveObjects: 2.724895 ms CreateObjectMapping: 1.520886 ms MarkObjects: 27.048498 ms DeleteObjects: 11.908908 ms) Log: connection {3} has been disconnected by timeout; address {::ffff:82.166.121.7:55245} time {721959}, last rec time {719516} rtt {151} timeout {2000} [Dissonance:Recording] (14:04:40.668) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:04:40.668) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:04:40.668) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:04:41
Expiration time: 2018-05-24 14:19:41
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIB7k5/zzSjp1cV70t0y8OoauiHnm558mJK/rQ1k8B2kwG2N/SbVPYO7Di1Me9i1tlZyhgeAtDWrkDOrfhzjPPkymQCQgCPhjLHqbIzFFzWs1hBg9iow8bmFYlk6SrTJLj7ry37IuwUe6jGil6a7QxPOfGrKI8qvbdRtKmGivZTH/Sj9s11aA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198349495372 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:217.107.115.164:13313} time {744654}, last rec time {742295} rtt {78} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:80.251.112.200:60067} time {818191}, last rec time {815687} rtt {65} timeout {2000} Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:07:47
Expiration time: 2018-05-24 14:22:47
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAg3DtSWJlMeWldXD/+mRkL9DQliUkfURi4s9zDOV0kMEog43zsLvJOmApFaHISuIOx3dX3yPUXDbHo9+WlSzoSiwCQgGnuCTgBSW0QaSm4cyKaVGqT2zMr9T6mhtZYwQprgINAosu/ZnRyVsV0RoKNVHo9GStnbEuHTCcXKb8S8Surts4jw==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198834850127 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Inventory.CmdDropItem (Int32 itemInventoryIndex, Int32 itemId) [0x00000] in :0 at Inventory.InvokeCmdCmdDropItem (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198130898404 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:31.23.52.190:54587} time {1046232}, last rec time {1043761} rtt {79} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {4} has been disconnected by timeout; address {::ffff:195.189.234.11:54542} time {1052490}, last rec time {1050418} rtt {53} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) UnloadTime: 47.755906 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:10:11.247) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:10:11.247) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 897 unused Assets to reduce memory usage. Loaded Objects now: 46298. Total: 44.403027 ms (FindLiveObjects: 2.901295 ms CreateObjectMapping: 1.553280 ms MarkObjects: 27.888802 ms DeleteObjects: 12.058687 ms) Log: connection {2} has been disconnected by timeout; address {::ffff:46.47.40.39:59128} time {1052883}, last rec time {1050424} rtt {55} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:82.166.121.7:31143} time {1052883}, last rec time {1050522} rtt {146} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:46.173.1.152:62615} time {1052922}, last rec time {1050443} rtt {89} timeout {2000} [Dissonance:Recording] (14:10:11.683) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:10:11.683) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:10:11.683) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:10:12
Expiration time: 2018-05-24 14:25:12
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBEYuUrbQxJ1RWm2gPHj2srzpHknHf+UFQyhp/XprGsaF6rjTRE/MLqCmC40p2K69+bz3wDI/eSbIZsfT2nvy5Dg4CQgCLRWxOSG/xfwmZTgVmt+7HTVYVWuiUKO6227tnt9OuN9axTzk9MTFPs8HHlgJWu3E0j6x3legg2SA3LaGNBYrRww==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198349495372 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198130898404 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198019350401 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.292) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.342) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.357) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.358) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.529) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.530) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:11:43.590) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:12:04
Expiration time: 2018-05-24 14:27:04
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBTPN0pwQVLX3spSmY3NOmEjNjwWWtHHqaLEM/plTzCUCgXaspRATfajWCjNwIWdpyPro8UqcKV6CfduLvMd3c5UECQQJePf4EK7/8hhe4QebpuH6cydWGqjvGBtFMux4VGxrPOQ8QxMl9DoZxYhkBhwGYggR23bUGI7kj24oyKxcWMJyi
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {5} has been disconnected by timeout; address {::ffff:95.234.236.45:65412} time {1180116}, last rec time {1177731} rtt {251} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198022263620 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:91.201.247.107:10237} time {1206965}, last rec time {1204954} rtt {47} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:37.215.74.25:51580} time {1232316}, last rec time {1229816} rtt {83} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198395307074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:82.166.121.7:23914} time {1348280}, last rec time {1345794} rtt {152} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198377014315 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198357990492 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {2} has been disconnected by timeout; address {::ffff:46.173.1.152:62616} time {1742607}, last rec time {1740455} rtt {92} timeout {2000} [Dissonance:Network] (14:21:41.221) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:41.253) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:41.287) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:41.336) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:41.369) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:42.977) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:43.010) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:43.044) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:21:43.076) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198837312106 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:95.55.217.178:60972} time {1783432}, last rec time {1781172} rtt {68} timeout {2000} Attempt to send to not connected connection {6} (Filename: Line: 358) [Dissonance:Network] (14:22:22.074) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:22:22.141) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:22:22.191) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:176.122.1.62:59446} time {1786331}, last rec time {1784168} rtt {58} timeout {2000} [Dissonance:Network] (14:22:24.957) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:22:24.991) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:22:25.007) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:22:25.073) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.228) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.297) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.297) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.355) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.401) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.436) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.482) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.551) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.574) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.609) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.609) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.701) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.737) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.760) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.783) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.829) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.888) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.957) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:32.980) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.061) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.107) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.107) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.165) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.234) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.292) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.315) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.361) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.384) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.442) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.442) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:22:33.557) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:22:37
Expiration time: 2018-05-24 14:37:37
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkFnLNNq+nQVIcuqF9JU8G8/vX4KxBzzayAB7AcUve2X6dCkVxCFsNOVkTSYHCHRLA5GdDLBR6AD48I/yx/HCVcEiAJCAc3dzmYqa9K9TI85kneyxEVjzshSYpsCbUcnM6kFA7nL9UIaHnlWtsR1MEjXd6fYpyx4VQxJn5rCzl10OpGpDPuM
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198128462389 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:85.115.224.131:40339} time {1853323}, last rec time {1851121} rtt {110} timeout {2000} [Dissonance:Network] (14:23:31.953) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:31.953) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:31.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:32.002) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:32.002) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:32.019) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:32.069) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:32.069) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:32.151) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:178.155.4.127:26265} time {1856556}, last rec time {1854553} rtt {133} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:40.347) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:23:40.347) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:178.155.4.127:36076} time {1899714}, last rec time {1897217} rtt {122} timeout {2000} Attempt to send to not connected connection {6} (Filename: Line: 358) [Dissonance:Network] (14:24:18.343) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.375) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.392) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.409) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.409) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.409) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.426) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.442) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.458) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.458) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:18.541) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.246) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.246) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.246) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.269) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.293) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.293) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.377) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.425) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.425) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.485) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.485) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.485) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.485) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.532) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.532) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.568) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.650) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.650) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.698) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.758) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.864) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.864) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.935) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:20.971) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:21.041) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:21.041) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:21.101) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:21.148) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:24:21.148) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198837312106 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:24:46.067) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {3} has been disconnected by timeout; address {::ffff:46.47.40.39:60245} time {1929566}, last rec time {1927414} rtt {48} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:37.215.74.25:64363} time {1929568}, last rec time {1927464} rtt {76} timeout {2000} UnloadTime: 57.363920 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:24:48.275) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:24:48.275) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {5} (Filename: Line: 358) Log: connection {4} has been disconnected by timeout; address {::ffff:195.189.234.11:53478} time {1929772}, last rec time {1927441} rtt {42} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 913 unused Assets to reduce memory usage. Loaded Objects now: 46419. Total: 54.897851 ms (FindLiveObjects: 3.191232 ms CreateObjectMapping: 1.666817 ms MarkObjects: 32.284684 ms DeleteObjects: 17.754475 ms) Log: connection {7} has been disconnected by timeout; address {::ffff:178.216.123.30:52547} time {1929922}, last rec time {1927529} rtt {56} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:176.122.1.62:55608} time {1929933}, last rec time {1927434} rtt {39} timeout {2000} [Dissonance:Recording] (14:24:48.733) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:24:48.733) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:24:48.733) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:24:49
Expiration time: 2018-05-24 14:39:49
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAle8UbWGD2NueCzcPRYBv/d8UneISkAThSrTuqbQxp1FdY8SFPvTs8Unh2P63rd8SFJdcjz5iGKSJ/Ak47gxfiCoCQgCrKmGIxaMQq1THFdZ3ym/i99HvlT0EnYmtSlF+orRfmlb/oPzqhqxnFlERa899ceuRiYd/li4bmofblAPOnIej/w==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {4} has been disconnected by timeout; address {::ffff:176.122.1.62:50908} time {1945030}, last rec time {1943026} rtt {52} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198395307074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {5} has been disconnected by timeout; address {::ffff:46.119.173.57:53408} time {1961056}, last rec time {1958553} rtt {47} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:178.155.4.127:18346} time {1970018}, last rec time {1967661} rtt {122} timeout {2000} [Dissonance:Network] (14:25:28.696) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:25:28.747) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198377014315 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {5} has been disconnected by timeout; address {::ffff:81.177.225.94:50495} time {2033129}, last rec time {2030677} rtt {88} timeout {2000} connection in user state {32} [Dissonance:Network] (14:26:31.792) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:26:31.809) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198837312106 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198190894722 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {5} has been disconnected by timeout; address {::ffff:81.177.225.94:62080} time {2085659}, last rec time {2083657} rtt {91} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:176.122.1.62:50594} time {2092798}, last rec time {2090395} rtt {43} timeout {2000} [Dissonance:Network] (14:27:31.415) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:27:31.434) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:27:31.498) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:27:31.514) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198345181142 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198275974231 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198348395726 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198269395499 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198288713964 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198053685773 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198324611972 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280142558 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198160789094 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:30:47.084) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:30:47.275) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:30:47.275) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:178.216.123.30:50946} time {2290464}, last rec time {2288454} rtt {67} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {12} has been disconnected by timeout; address {::ffff:176.214.141.96:50893} time {2290515}, last rec time {2288449} rtt {83} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {9} has been disconnected by timeout; address {::ffff:178.217.152.220:49821} time {2290545}, last rec time {2288430} rtt {53} timeout {2000} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {10} has been disconnected by timeout; address {::ffff:95.221.176.243:53863} time {2290595}, last rec time {2288461} rtt {80} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:46.146.113.75:62656} time {2290645}, last rec time {2288463} rtt {92} timeout {2000} UnloadTime: 74.064167 ms Log: connection {3} has been disconnected by timeout; address {::ffff:37.215.74.25:54875} time {2290665}, last rec time {2288449} rtt {80} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:46.47.40.39:54316} time {2290727}, last rec time {2288425} rtt {42} timeout {2000} The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:30:49.337) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:30:49.337) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {2} (Filename: Line: 358) Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {10} (Filename: Line: 358) Log: connection {5} has been disconnected by timeout; address {::ffff:83.219.146.254:7201} time {2290745}, last rec time {2288480} rtt {87} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:213.129.34.199:60197} time {2290766}, last rec time {2288528} rtt {130} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:213.129.34.199:63639} time {2290766}, last rec time {2288514} rtt {128} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:85.115.248.241:25786} time {2290815}, last rec time {2288660} rtt {215} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {4} has been disconnected by timeout; address {::ffff:85.115.248.205:25389} time {2290886}, last rec time {2288545} rtt {150} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:195.189.234.11:52140} time {2290905}, last rec time {2288426} rtt {49} timeout {2000} Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 46547. Total: 63.485954 ms (FindLiveObjects: 3.167177 ms CreateObjectMapping: 1.750847 ms MarkObjects: 42.388542 ms DeleteObjects: 16.179065 ms) [Dissonance:Recording] (14:30:49.821) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:30:49.821) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:30:49.821) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:30:50
Expiration time: 2018-05-24 14:45:50
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIB7PY0bEJTsmdUrg40/SbQrZxTRVyP4FdPZ46+8+FghfcztsFOog+qztt/Mkk/D+lQ72drq3yTg625dM9nXmil+lYCQgDlJkCCgAATb0nZTqgrr2Zo6X/dfOwSKwK605kO6LCHnlRG4Bd1JLhgHY0/gDNV822n8tQF8xT16qTSbnWg2+GF7g==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198345181142 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198160789094 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280142558 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198324611972 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198275974231 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198288713964 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198348395726 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198190894722 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198395307074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198053685773 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198377014315 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198269395499 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:31:38
Expiration time: 2018-05-24 14:46:38
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkF7n8dJlltq/NLk/RhTOoR3FPlU1H2GOOowzm1CO+c2g3A2GrEkOyghna/F27+HYiKOjKHgxnIp82Z0bTSSGXq/VQJCAKyTQuKTu6jWDhxtFeUqSVsztCBM647Xm1yeisWSN405bTV3+Is8kOBzRGVirq0bfeMlSRSVxgvQ7CJniCsoUpsb
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198407855197 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198048769966 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.154) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.169) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.186) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.186) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.201) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.218) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.218) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.219) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.236) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.236) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.251) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.269) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.269) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.269) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.299) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.299) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.300) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:14.318) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {18} has been disconnected by timeout; address {::ffff:95.27.207.203:58261} time {2522616}, last rec time {2520339} rtt {113} timeout {2000} Attempt to send to not connected connection {18} (Filename: Line: 358) Attempt to send to not connected connection {18} (Filename: Line: 358) [Dissonance:Network] (14:34:41.250) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.250) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.281) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.314) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.330) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.330) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.331) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.331) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.331) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.364) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.364) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.380) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.380) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.380) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.397) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.413) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:34:41.447) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.582) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.596) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.596) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.596) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.596) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.597) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.597) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.597) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.597) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.597) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.597) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.600) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.600) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.617) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.617) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.617) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.617) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.632) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.649) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.649) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.649) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.666) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.666) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.699) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.699) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.699) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.715) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.715) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.715) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.748) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.748) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:16.748) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.815) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.931) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:16.962) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.047) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:17.047) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.096) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.129) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.212) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.278) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:17.279) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.328) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:17.328) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.627) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.642) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.710) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.726) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.859) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.910) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.950) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:17.998) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:18.016) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:18.064) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:18.131) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:20.283) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:20.351) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (14:35:20.382) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue 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(Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) Log: connection {14} has been disconnected by timeout; address {::ffff:178.216.123.30:55138} time {2564207}, last rec time {2562195} rtt {51} timeout {2000} Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) [Dissonance:Network] (14:35:24.710) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:24.759) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:35:24.809) HlapiServer: Received a packet with incorrect session ID. Expected 2044096079, got 1937142662. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198172772177 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:95.179.127.196:6403} time {2663715}, last rec time {2661240} rtt {66} timeout {2000} ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {11} has been disconnected by timeout; address {::ffff:37.215.74.25:49916} time {2711285}, last rec time {2708962} rtt {68} timeout {2000} [Dissonance:Network] (14:37:49.972) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:49.973) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:50.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:51.031) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:51.064) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:51.065) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:51.081) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:51.132) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:37:51.146) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198253013881 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198833565206 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {12} has been disconnected by timeout; address {::ffff:178.217.152.220:59877} time {2802231}, last rec time {2799945} rtt {61} timeout {2000} Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:39:50
Expiration time: 2018-05-24 14:54:50
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAsT3ymWH3IUcNy1pBwKwhyj455CkkZbFyeQ096rYyIcROxYY7dcN5LXniar4lDyJ4zdZCi6JrtwnNLGxjCnwdKUYCQgGwnvZVi5lBfUD5nro/i5Rd9npRJtqAgSyUg3xLLnkWhk5BliSAkeev5tHgXQ7SqlU0kMYMOy1728sqTKNUs9RBGw==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198198053013 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:40:42.399) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:40:42.416) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:40:42.432) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:40:42.498) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:40:42.531) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:95.46.105.194:61731} time {2918559}, last rec time {2916523} rtt {53} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:91.205.128.227:62160} time {2918577}, last rec time {2916537} rtt {65} timeout {2000} Attempt to send to not connected connection {16} (Filename: Line: 358) The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {14} has been disconnected by timeout; address {::ffff:37.214.48.25:20546} time {2918611}, last rec time {2916553} rtt {72} timeout {2000} connection in user state {32} Log: connection {17} has been disconnected by timeout; address {::ffff:194.28.181.51:40403} time {2918626}, last rec time {2916509} rtt {47} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {9} has been disconnected by timeout; address {::ffff:46.47.40.39:65028} time {2918663}, last rec time {2916513} rtt {47} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:93.85.51.142:10906} time {2918713}, last rec time {2916524} rtt {65} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:213.129.34.199:60198} time {2918753}, last rec time {2916603} rtt {139} timeout {2000} UnloadTime: 93.465575 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {5} has been disconnected by timeout; address {::ffff:46.173.84.239:59732} time {2918822}, last rec time {2916546} rtt {64} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {15} has been disconnected by timeout; address {::ffff:95.221.176.243:53864} time {2918852}, last rec time {2916585} rtt {76} timeout {2000} The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:41:17.477) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:41:17.477) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {4} (Filename: Line: 358) Log: connection {3} has been disconnected by timeout; address {::ffff:213.129.34.199:65483} time {2918860}, last rec time {2916612} rtt {138} timeout {2000} Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {15} (Filename: Line: 358) Log: connection {1} has been disconnected by timeout; address {::ffff:85.115.248.205:25394} time {2918882}, last rec time {2916652} rtt {174} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:195.54.40.82:50323} time {2918952}, last rec time {2916541} rtt {67} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:195.189.234.11:60102} time {2918992}, last rec time {2916529} rtt {49} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:176.214.141.96:56601} time {2919003}, last rec time {2916548} rtt {81} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:85.115.248.241:25789} time {2919032}, last rec time {2916641} rtt {177} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:83.219.146.254:6678} time {2919032}, last rec time {2916576} rtt {88} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:46.146.113.75:62657} time {2919102}, last rec time {2916607} rtt {87} timeout {2000} Unloading 910 unused Assets to reduce memory usage. Loaded Objects now: 46736. Total: 100.554600 ms (FindLiveObjects: 3.382385 ms CreateObjectMapping: 1.971507 ms MarkObjects: 77.923794 ms DeleteObjects: 17.275951 ms) [Dissonance:Recording] (14:41:17.997) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:41:17.997) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:41:17.997) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:41:18
Expiration time: 2018-05-24 14:56:18
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBx6Vl8mCqMzi2RrfPyD1IGIRvuVB76p1eMQJFNBF3/Yj9Uro1VUHBoPe5vdO3wPJYSJ4H771718nGC3za9J77kzgCQgCMQ/D32JNCGzaAmaWhepftG/bh3L2FX7rPMGKytusm6TL5EIiFanc298W+HSROKu3ZNPrkeeHVRuVeV7ABCwlBYw==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198198053013 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198172772177 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198345181142 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198160789094 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280142558 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198324611972 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198253013881 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198275974231 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:38.661) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:38.677) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:38.710) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198288713964 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198833565206 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198190894722 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198053685773 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.421) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.437) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.453) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.454) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.520) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.570) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.586) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:41:59.603) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198269395499 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198147473426 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {10} has been disconnected by timeout; address {::ffff:46.146.113.75:57028} time {3042322}, last rec time {3040277} rtt {87} timeout {2000} Attempt to send to not connected connection {10} (Filename: Line: 358) Log: connection {9} has been disconnected by timeout; address {::ffff:213.129.34.199:56585} time {3043462}, last rec time {3040990} rtt {129} timeout {2000} Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) [Dissonance:Network] (14:43:22.145) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:22.168) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:22.242) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:22.274) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.600) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.600) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.624) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.624) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.672) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.733) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.770) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.794) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.794) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.855) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.879) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.940) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:26.988) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.012) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.110) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.110) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.182) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.243) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.243) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.281) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.329) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.353) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.414) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.461) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.498) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.498) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.631) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.644) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.668) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.716) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.777) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.802) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.863) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.900) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.924) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:27.972) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.009) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.057) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.094) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.142) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.264) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.288) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.336) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.373) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.397) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.458) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.506) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.591) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.591) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.652) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.738) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.762) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.823) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.861) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.922) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.948) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.997) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:28.997) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.058) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.180) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.289) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (14:43:29.313) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.586) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.586) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.690) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.690) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.690) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.891) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:43:36.891) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198061800111 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {5} has been disconnected by timeout; address {::ffff:213.129.34.199:55391} time {3108192}, last rec time {3105790} rtt {134} timeout {2000} [Dissonance:Network] (14:44:26.863) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:26.880) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:26.930) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.209) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.210) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.210) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.251) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.252) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.268) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.301) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.317) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:44:38.333) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198442947248 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.711) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.711) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.728) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.761) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.761) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.776) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.794) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.794) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.827) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:45:15.844) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198837312106 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198101991817 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (14:46:09.162) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:09.162) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:09.194) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:09.210) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:09.210) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:09.261) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:09.293) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.752) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.769) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.769) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.798) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.849) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.849) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:46:31.868) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:47:12.938) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:47:12.938) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:47:12.938) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:47:38
Expiration time: 2018-05-24 15:02:38
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAn40bFIEInYPlwulAZLs1EXAFHbcksG/v743TFYGNT1TlO7kOQTGzzZxrarEw3as2enIBff3mtNush28tnX8XqH4CQgGrwjYiepHxyI5WV4yBBzkHyLBhKuno+4VufJuyDXxWiiDTXF9ha0wD0iV4tE97rQPpicoqDPUCp9t1FeF5FcRjPQ==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:176.52.96.161:49614} time {3388988}, last rec time {3386983} rtt {121} timeout {2000} Log: connection {20} has been disconnected by timeout; address {::ffff:217.118.81.30:37109} time {3412869}, last rec time {3410397} rtt {187} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:91.205.128.227:53611} time {3435957}, last rec time {3433806} rtt {65} timeout {2000} Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) [Dissonance:Network] (14:49:54.614) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.645) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.646) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.663) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.696) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.696) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.730) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.743) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.762) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.795) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:49:54.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198086607585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198160570057 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {15} has been disconnected by timeout; address {::ffff:95.46.105.194:55124} time {3478972}, last rec time {3476833} rtt {59} timeout {2000} [Dissonance:Network] (14:50:37.692) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:37.756) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {19} has been disconnected by timeout; address {::ffff:31.185.13.150:22987} time {3493262}, last rec time {3491012} rtt {61} timeout {2000} [Dissonance:Network] (14:50:51.917) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:51.981) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:52.015) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:52.081) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:52.097) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:52.132) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:52.197) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:50:52.246) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:178.217.60.253:51020} time {3494899}, last rec time {3492408} rtt {66} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.176) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.192) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.193) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.208) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.224) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.224) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.258) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.274) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.275) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.291) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.324) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.324) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.358) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.390) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.490) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.490) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:51:04.507) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198059760001 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {5} has been disconnected by timeout; address {::ffff:176.122.1.62:49294} time {3628126}, last rec time {3625654} rtt {44} timeout {2000} [Dissonance:Network] (14:53:06.806) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:06.855) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:06.872) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:06.971) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:07.024) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:176.125.155.49:61767} time {3647006}, last rec time {3644835} rtt {61} timeout {2000} [Dissonance:Network] (14:53:25.688) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.689) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.689) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.721) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.722) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.722) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.739) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.755) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.771) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.771) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.788) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.820) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.821) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.838) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.854) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:53:25.937) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:53:48
Expiration time: 2018-05-24 15:08:48
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGGAkFF7bx4wty3hUXPJyN63l2zXuqf1HDwioQ9CFiPld9up5uJsvrFFfYhYUNxzELHNqbbN3WsFzjFlFXTZLSev11ebgJBbn4X70LBFbQVOI/ODxsVGeEFJGYU09SggHNTfwpcd5SSeOd7UxvAHvL1P6NzEchNSaPXUvLKF0C/SjN780KBaGk=
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198086607585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:31.135.32.113:57962} time {3688970}, last rec time {3686588} rtt {113} timeout {2000} [Dissonance:Network] (14:54:07.648) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:07.730) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:07.746) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:12.121) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:12.138) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:12.152) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:12.220) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:12.237) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:12.252) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198811777189 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {17} has been disconnected by timeout; address {::ffff:176.214.141.96:60104} time {3734881}, last rec time {3732760} rtt {83} timeout {2000} [Dissonance:Network] (14:54:53.587) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:53.620) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:53.652) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:53.670) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:54:53.769) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {15} has been disconnected by timeout; address {::ffff:176.125.155.49:55114} time {3741743}, last rec time {3739695} rtt {61} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {9} has been disconnected by timeout; address {::ffff:31.210.186.78:44041} time {3741796}, last rec time {3739795} rtt {122} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:195.54.40.82:50324} time {3741805}, last rec time {3739724} rtt {65} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:46.47.40.39:55813} time {3741820}, last rec time {3739699} rtt {42} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:95.221.176.243:52086} time {3741917}, last rec time {3739755} rtt {69} timeout {2000} UnloadTime: 97.701735 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {2} has been disconnected by timeout; address {::ffff:37.214.48.25:19505} time {3741953}, last rec time {3739705} rtt {87} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:176.115.161.197:58346} time {3741979}, last rec time {3739736} rtt {97} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:194.28.181.51:39603} time {3741998}, last rec time {3739669} rtt {49} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:55:00.667) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:55:00.667) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {2} (Filename: Line: 358) Attempt to send to not connected connection {12} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {18} (Filename: Line: 358) Log: connection {10} has been disconnected by timeout; address {::ffff:188.114.24.42:60244} time {3742078}, last rec time {3739812} rtt {89} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:85.115.248.205:25399} time {3742088}, last rec time {3739798} rtt {159} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:83.219.146.254:7197} time {3742129}, last rec time {3739714} rtt {95} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:37.44.97.161:59786} time {3742132}, last rec time {3739709} rtt {91} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:77.235.96.136:52479} time {3742142}, last rec time {3739759} rtt {92} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:93.85.51.142:47021} time {3742142}, last rec time {3739798} rtt {246} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:85.115.248.241:25798} time {3742186}, last rec time {3739804} rtt {168} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:195.189.234.11:49727} time {3742186}, last rec time {3739689} rtt {47} timeout {2000} Unloading 929 unused Assets to reduce memory usage. Loaded Objects now: 47032. Total: 172.477274 ms (FindLiveObjects: 4.436614 ms CreateObjectMapping: 1.496190 ms MarkObjects: 136.335529 ms DeleteObjects: 30.207657 ms) [Dissonance:Recording] (14:55:01.328) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:55:01.328) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:55:01.328) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 14:55:02
Expiration time: 2018-05-24 15:10:02
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAnbxmxWTnjnErLD8kCcFfuublVwYsVGb+ZGQDP88XhCCJDIwad4I2qSWNrqbFw+coQL7aPtGG3MFRz9bZ8ojX5ZkCQgCesKPhb5hCAztgBizAatdYDtmWCpSz8ziORGxrIbk2Bt37hvAG4ZwCjYiF5Mp0pIHXawdZfdvBN0PcS+UCeNCESA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198198053013 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198345181142 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198185437066 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198172772177 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198086607585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198324611972 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198101991817 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198833565206 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198811777189 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198147473426 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198269395499 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198442947248 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198131258428 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {22} has been disconnected by timeout; address {::ffff:77.45.150.185:62148} time {3802803}, last rec time {3800802} rtt {69} timeout {2000} [Dissonance:Recording] (14:56:02.125) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:56:02.125) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (14:56:02.125) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198300344277 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {22} has been disconnected by timeout; address {::ffff:77.45.150.185:22445} time {3816315}, last rec time {3813817} rtt {68} timeout {2000} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198836815716 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {5} has been disconnected by timeout; address {::ffff:176.125.155.49:55241} time {3901629}, last rec time {3899585} rtt {57} timeout {2000} Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {5} (Filename: Line: 358) [Dissonance:Network] (14:57:40.296) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.313) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.313) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.344) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.344) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.361) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.362) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.362) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.379) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.411) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.411) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.443) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.443) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.488) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.489) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.516) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:57:40.548) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {10} has been disconnected by timeout; address {::ffff:31.210.186.78:44298} time {3999571}, last rec time {3997328} rtt {135} timeout {2000} Attempt to send to not connected connection {10} (Filename: Line: 358) [Dissonance:Network] (14:59:18.241) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.260) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.260) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.260) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.290) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.291) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.306) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.307) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.323) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.341) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.341) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.356) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.356) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.374) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.389) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.406) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.406) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.406) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.423) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.423) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:18.488) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {5} has been disconnected by timeout; address {::ffff:128.70.239.179:60066} time {4016284}, last rec time {4014283} rtt {91} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:46.219.101.185:49586} time {4027760}, last rec time {4025595} rtt {50} timeout {2000} [Dissonance:Network] (14:59:46.456) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.473) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.473) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.491) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.492) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.505) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.523) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.539) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.572) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.572) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.572) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.588) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.588) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.589) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.622) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (14:59:46.638) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Attempt to send to not connected connection {19} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198319128950 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198059760001 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {5} has been disconnected by timeout; address {::ffff:31.135.32.113:62960} time {4067478}, last rec time {4065044} rtt {104} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:01:08
Expiration time: 2018-05-24 15:16:08
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGGAkEs3+ROTH9K/CB6Wii8nBYr7hD4SpWhPtA/sVEz6coiNCORvQWmk3IB8nTGOdBUWKv7QIb6PU+7Z4D+phSAtkRrzQJBaWRI8ELPoyjUbNkGTsXuhS5zdl/LGALTiFjAvlHXgxo3zS5drflNITCtUWVc1bcGIISJOTFA1N74QNIz/oGX4MI=
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {22} has been disconnected by timeout; address {::ffff:109.252.83.57:3942} time {4166018}, last rec time {4163518} rtt {110} timeout {2000} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198128462389 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198174455467 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {22} has been disconnected by timeout; address {::ffff:217.118.81.30:37119} time {4187762}, last rec time {4185731} rtt {0} timeout {2000} Log: connection {19} has been disconnected by timeout; address {::ffff:85.115.224.131:40347} time {4188725}, last rec time {4186375} rtt {130} timeout {2000} Attempt to send to not connected connection {19} (Filename: Line: 358) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:217.118.81.30:37119} time {4190912}, last rec time {4188881} rtt {0} timeout {2000} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {22} has been disconnected by timeout; address {::ffff:217.118.81.30:37119} time {4195187}, last rec time {4193152} rtt {0} timeout {2000} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {2} has been disconnected by timeout; address {::ffff:93.85.51.142:29290} time {4313241}, last rec time {4313233} rtt {2099} timeout {2000} Attempt to send to not connected connection {2} (Filename: Line: 358) [Dissonance:Network] (15:04:31.958) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:04:31.958) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:04:31.991) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:04:31.991) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:04:32.023) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:04:32.057) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:04:32.057) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (15:04:32.090) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198198053013 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {10} has been disconnected by timeout; address {::ffff:128.70.169.6:61485} time {4422310}, last rec time {4420011} rtt {101} timeout {2000} [Dissonance:Network] (15:06:20.998) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:06:21.014) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:06:21.046) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:06:21.063) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:06:21.096) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:06:21.112) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:06:21.162) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {9} has been disconnected by timeout; address {::ffff:195.189.234.11:56566} time {4442043}, last rec time {4440013} rtt {48} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:95.221.176.243:57470} time {4442064}, last rec time {4440040} rtt {78} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:37.214.48.25:17850} time {4442064}, last rec time {4440039} rtt {81} timeout {2000} Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Log: connection {4} has been disconnected by timeout; address {::ffff:83.219.146.254:7179} time {4442083}, last rec time {4440000} rtt {93} timeout {2000} Attempt to send to not connected connection {4} (Filename: Line: 358) Log: connection {8} has been disconnected by timeout; address {::ffff:176.115.161.197:59449} time {4442090}, last rec time {4440013} rtt {89} timeout {2000} connection in user state {32} Log: connection {20} has been disconnected by timeout; address {::ffff:77.45.150.185:53177} time {4442227}, last rec time {4439965} rtt {60} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:194.28.181.51:16902} time {4442227}, last rec time {4439989} rtt {47} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:37.44.97.161:57625} time {4442243}, last rec time {4440018} rtt {81} timeout {2000} Attempt to send to not connected connection {15} (Filename: Line: 358) Log: connection {18} has been disconnected by timeout; address {::ffff:31.210.186.78:44019} time {4442306}, last rec time {4440131} rtt {166} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Log: connection {12} has been disconnected by timeout; address {::ffff:195.54.40.82:63791} time {4442320}, last rec time {4439983} rtt {65} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {6} has been disconnected by timeout; address {::ffff:151.249.182.42:2147} time {4442396}, last rec time {4439989} rtt {55} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:46.47.40.39:58932} time {4442396}, last rec time {4439965} rtt {46} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {5} has been disconnected by timeout; address {::ffff:212.109.201.74:49400} time {4442406}, last rec time {4440159} rtt {203} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:188.114.24.42:62282} time {4442431}, last rec time {4439992} rtt {79} timeout {2000} connection in user state {32} Log: connection {13} has been disconnected by timeout; address {::ffff:77.235.96.136:63302} time {4442453}, last rec time {4439989} rtt {70} timeout {2000} Log: connection {21} has been disconnected by timeout; address {::ffff:93.85.146.70:62181} time {4442468}, last rec time {4440014} rtt {77} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {2} has been disconnected by timeout; address {::ffff:93.85.51.142:61350} time {4442505}, last rec time {4440019} rtt {96} timeout {2000} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {1} has been disconnected by timeout; address {::ffff:85.115.248.205:25408} time {4442576}, last rec time {4440088} rtt {156} timeout {2000} UnloadTime: 69.292393 ms Log: connection {7} has been disconnected by timeout; address {::ffff:85.115.248.241:25804} time {4442636}, last rec time {4440193} rtt {167} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:06:41.395) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:06:41.395) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {1} (Filename: Line: 358) Attempt to send to not connected connection {7} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 916 unused Assets to reduce memory usage. Loaded Objects now: 47272. Total: 305.731901 ms (FindLiveObjects: 4.618145 ms CreateObjectMapping: 1.772977 ms MarkObjects: 255.170918 ms DeleteObjects: 44.169218 ms) [Dissonance:Recording] (15:06:42.358) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:06:42.359) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:06:42.359) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:06:42
Expiration time: 2018-05-24 15:21:42
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIA5ysIKBqUhIl90i96JI6Kl2ovUH6uAzkM4NyQ4QEYo/OUfI/88TzXPEu6fU2V40rZcLUXmkT8PTVWwqtmA9sSXn4CQTQR2/Zhi+5UzCIUpFMKXB/QLbL/U4jP5DcURzP/6E+sYu41wf/LEswtZazemzIw0qbUXIZbAOZ3FbXNUUqcqpkw
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {13} has been disconnected by timeout; address {::ffff:195.54.40.82:53214} time {4453453}, last rec time {4451435} rtt {67} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198198053013 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198836815716 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198345181142 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198172772177 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198300344277 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198324611972 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198101991817 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:07:12
Expiration time: 2018-05-24 15:22:12
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBXyF+UE/107kLaETXkEu3KQbCSlnhGJPYQ7NuQoc8fge+t54PNFEyd8Sg0PuzZG5ZerG/BOh7zji5PtwqSO07aAECQgDy3PzQ5CkWP4/My8UzLUflG2CfCCOEHMywLbajDZLpkK6iP6uHMFdNx6oqo9lybVWTVR2YAC7i4HFnDQRde3TBuA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198147473426 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:15.951) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:15.967) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:15.985) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.000) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.017) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.017) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.033) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.050) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.051) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.083) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.100) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.117) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.183) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:16.216) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198174455467 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198269395499 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198833565206 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198442947248 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:07:43
Expiration time: 2018-05-24 15:22:43
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGGAkFODhMnoqjLOyQgnU3hXX+oF1fjS9uGgEukkCwEZ6yKSMF/sxz0WUTwIXvcrITYTtFbKU3svPjoV+BCa1mRQBRw1AJBeGKeFa5Pzpyc2tEc2V+zBLeQk5KP5Ni2P+Fy1LTGOeHMeUv8T01gcinShag0HBvs+wX7PCQLbF6HWN1AUXmCGqQ=
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {3} has been disconnected by timeout; address {::ffff:37.214.48.25:48918} time {4506587}, last rec time {4504339} rtt {69} timeout {2000} connection in user state {32} [Dissonance:Network] (15:07:45.270) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.285) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.285) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.285) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.300) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.300) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.334) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.335) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.351) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.368) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.384) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.385) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.399) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.400) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.417) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.467) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:07:45.483) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.761) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.792) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.793) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.793) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.793) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.793) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.794) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.810) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.826) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.860) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.860) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.878) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.893) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.909) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.910) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.959) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.976) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.976) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:06.976) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:07.140) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:07.141) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:07.141) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:07.258) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:07.258) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:15.986) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:15.987) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:15.987) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.002) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.020) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.021) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.035) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.053) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.069) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.070) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.086) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.102) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.121) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.137) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.153) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.186) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:16.186) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {9} has been disconnected by timeout; address {::ffff:77.235.96.136:50108} time {4545158}, last rec time {4542658} rtt {70} timeout {2000} [Dissonance:Network] (15:08:23.873) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:23.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:23.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:23.907) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:23.922) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:23.956) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:23.956) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:24.040) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:08:24.073) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198809523902 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198329434872 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198026102380 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198044315369 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:95.25.35.82:54171} time {4878602}, last rec time {4876533} rtt {99} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198137380697 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (15:17:34.534) SamplePlaybackComponent: Playback desync (1001ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 2432) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:212.109.201.74:64081} time {5196342}, last rec time {5194064} rtt {210} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {5} has been disconnected by timeout; address {::ffff:93.85.146.70:7445} time {5214320}, last rec time {5212146} rtt {75} timeout {2000} connection in user state {32} [Dissonance:Network] (15:19:33.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.068) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.101) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.119) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.119) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.185) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.200) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.201) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.267) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:19:33.267) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:93.85.51.142:4367} time {5279270}, last rec time {5277200} rtt {69} timeout {2000} Attempt to send to not connected connection {1} (Filename: Line: 358) [Dissonance:Network] (15:20:37.982) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.014) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.046) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.047) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.118) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.129) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.146) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.146) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.147) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.161) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.228) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:38.245) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:37.19.78.51:57170} time {5289969}, last rec time {5287729} rtt {100} timeout {2000} [Dissonance:Network] (15:20:48.682) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.700) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.732) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.765) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.765) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.781) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.815) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:20:48.848) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198044315369 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {2} has been disconnected by timeout; address {::ffff:77.45.150.185:50183} time {5313967}, last rec time {5311903} rtt {59} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:46.47.40.39:62025} time {5314018}, last rec time {5311890} rtt {40} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:85.115.248.205:25413} time {5314018}, last rec time {5312000} rtt {169} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Log: connection {16} has been disconnected by timeout; address {::ffff:188.114.24.42:65272} time {5314028}, last rec time {5311931} rtt {65} timeout {2000} Attempt to send to not connected connection {16} (Filename: Line: 358) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {5} has been disconnected by timeout; address {::ffff:95.25.35.82:52672} time {5314048}, last rec time {5311970} rtt {107} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {11} has been disconnected by timeout; address {::ffff:94.180.100.45:14177} time {5314048}, last rec time {5311934} rtt {110} timeout {2000} Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Log: connection {20} has been disconnected by timeout; address {::ffff:195.54.40.82:64073} time {5314079}, last rec time {5311852} rtt {64} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {15} has been disconnected by timeout; address {::ffff:195.189.234.11:54153} time {5314210}, last rec time {5311904} rtt {49} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:93.125.107.44:61728} time {5314220}, last rec time {5311935} rtt {89} timeout {2000} UnloadTime: 97.352784 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {14} has been disconnected by timeout; address {::ffff:194.28.181.51:46922} time {5314251}, last rec time {5311876} rtt {44} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:83.219.146.254:6662} time {5314260}, last rec time {5311923} rtt {95} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:217.118.81.24:17405} time {5314280}, last rec time {5311990} rtt {162} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {10} has been disconnected by timeout; address {::ffff:176.115.161.197:60360} time {5314322}, last rec time {5311982} rtt {99} timeout {2000} Log: connection {19} has been disconnected by timeout; address {::ffff:95.221.176.243:56661} time {5314330}, last rec time {5311940} rtt {75} timeout {2000} The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:13.023) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:13.023) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {10} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {15} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) Attempt to send to not connected connection {19} (Filename: Line: 358) Log: connection {9} has been disconnected by timeout; address {::ffff:178.72.71.81:4891} time {5314351}, last rec time {5312017} rtt {179} timeout {2000} Log: connection {7} has been disconnected by timeout; address {::ffff:85.115.248.241:25813} time {5314461}, last rec time {5312091} rtt {179} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:31.210.186.78:44135} time {5314491}, last rec time {5311999} rtt {126} timeout {2000} Unloading 921 unused Assets to reduce memory usage. Loaded Objects now: 47484. Total: 327.953781 ms (FindLiveObjects: 4.436293 ms CreateObjectMapping: 1.659440 ms MarkObjects: 296.392336 ms DeleteObjects: 25.464749 ms) [Dissonance:Recording] (15:21:13.816) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:13.816) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:13.816) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:21:14
Expiration time: 2018-05-24 15:36:14
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAuejwVTUFa3d1qR5QEve42/Idk6iKBzja40hRytrTuNLSiDFOzcElcVgpPrjy3eFlf1yRjCz1ZquPnkVEjVI7wXUCQgEgQMmn8c1GmC3k14VZpwdhjEbos0dGBUHEajtG8vxTx82E2T25h/3ektUHxILjseiNP0s9yXz5PW9P6yFL42KPpw==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {21} has been disconnected by timeout; address {::ffff:94.233.224.188:42306} time {5315822}, last rec time {5313497} rtt {77} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198836815716 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198026102380 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198137380697 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198044315369 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198345181142 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198329434872 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198324611972 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198101991817 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:34.960) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:34.960) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:21:34.960) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198833565206 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198259443143 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:21:44.750) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:21:44.798) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:21:44.831) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198269395499 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198442947248 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198094455814 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198126632246 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198098894212 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198137864877 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {2} has been disconnected by timeout; address {::ffff:94.180.100.45:15006} time {5394763}, last rec time {5392508} rtt {103} timeout {2000} [Dissonance:Network] (15:22:33.484) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.485) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.498) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.515) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.532) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.532) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.532) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.533) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.548) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.548) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.549) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.563) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.563) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.580) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.581) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.596) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.613) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.630) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.646) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.679) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:22:33.713) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {21} has been disconnected by timeout; address {::ffff:46.44.54.141:61295} time {5435226}, last rec time {5432971} rtt {47} timeout {2000} Attempt to send to not connected connection {21} (Filename: Line: 358) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:24:19
Expiration time: 2018-05-24 15:39:19
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkFVtjm2ufsKP25vddAzuUndeneoAxUpGa3s2/2U9AxzTZXIJkGXgSpvLntiCtESAnuB84hEQP50vUxDVMmBTLqaXwJCAcgASAqM3y787+7EOSHI9D1jOdP1Qo4vfgUf7hJ1ysWWQZn/3gtMSBGphD+3ohWXuMceGNSROmUYclNmDrQ4XvP8
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (15:25:06.355) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.355) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.356) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.356) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.367) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.367) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.383) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.400) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.401) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.417) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.435) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.435) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.436) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.451) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (15:25:06.485) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.485) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.486) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.501) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.501) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.534) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:25:06.585) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198098894212 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {9} has been disconnected by timeout; address {::ffff:85.115.248.241:25825} time {5607530}, last rec time {5605262} rtt {187} timeout {2000} Attempt to send to not connected connection {9} (Filename: Line: 358) [Dissonance:Network] (15:26:06.251) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:06.283) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:06.299) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:06.315) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:06.333) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:06.349) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:06.399) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {9} has been disconnected by timeout; address {::ffff:85.115.248.241:25830} time {5626268}, last rec time {5624217} rtt {195} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {7} has been disconnected by timeout; address {::ffff:217.118.81.24:17407} time {5648677}, last rec time {5646589} rtt {157} timeout {2000} Attempt to send to not connected connection {7} (Filename: Line: 358) Attempt to send to not connected connection {7} (Filename: Line: 358) [Dissonance:Network] (15:26:47.393) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.426) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.427) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.427) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.444) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.477) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.477) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.494) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.494) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.511) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.525) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.544) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.560) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.561) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:26:47.577) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:217.118.81.24:17408} time {5668824}, last rec time {5666394} rtt {239} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:95.221.176.243:50683} time {5682228}, last rec time {5680171} rtt {74} timeout {2000} connection in user state {32} [Dissonance:Network] (15:27:20.971) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:21.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:21.071) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:21.086) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:21.120) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:83.219.146.254:6664} time {5686859}, last rec time {5684748} rtt {94} timeout {2000} Attempt to send to not connected connection {6} (Filename: Line: 358) [Dissonance:Network] (15:27:25.578) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:25.578) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:25.643) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {19} has been disconnected by timeout; address {::ffff:95.10.1.95:5891} time {5695984}, last rec time {5693811} rtt {132} timeout {2000} connection in user state {32} [Dissonance:Network] (15:27:34.712) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.727) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.744) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.760) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.760) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.810) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.843) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.843) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.861) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.876) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.876) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:34.944) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:46.44.54.141:54619} time {5698519}, last rec time {5696236} rtt {48} timeout {2000} [Dissonance:Network] (15:27:37.232) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.247) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.315) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.332) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.347) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.364) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.364) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:27:37.398) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (21) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:176.115.161.197:56496} time {5704573}, last rec time {5702290} rtt {99} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198158634220 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:62.84.255.235:56227} time {5753878}, last rec time {5751384} rtt {42} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:62.84.255.235:56228} time {5755092}, last rec time {5752648} rtt {42} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198326188757 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {9} has been disconnected by timeout; address {::ffff:62.84.255.235:58062} time {5815074}, last rec time {5812632} rtt {43} timeout {2000} [Dissonance:Network] (15:29:33.829) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:29:33.864) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:29:33.864) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:29:33.929) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:29:33.946) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280556652 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:30:04
Expiration time: 2018-05-24 15:45:04
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBzx6X4oybJ8L59JX4/8kSs8FjmSfhYyHDlvu4jEJgtTqRQ/EwE6OHrfZzlCGu8Cfal0hjcsNiBWwkYda5ZUu4nP0CQgDlf4OsM8ymy+ObTGWXBcw+a7+mkpQcoW7Ceza8SR63cA9rhZkopuwLgeGHLd3AbD9PcTbcpMzwJ+swig4/ZSI2MQ==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:109.75.198.164:50746} time {5856534}, last rec time {5854483} rtt {82} timeout {2000} [Dissonance:Network] (15:30:15.288) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:30:15.321) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:30:15.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:37.229.132.189:55284} time {5870500}, last rec time {5868409} rtt {49} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:195.189.234.11:64582} time {5870532}, last rec time {5868431} rtt {48} timeout {2000} connection in user state {32} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {4} has been disconnected by timeout; address {::ffff:95.25.35.82:52679} time {5870562}, last rec time {5868479} rtt {104} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.110.12.216:59657} time {5870562}, last rec time {5868458} rtt {54} timeout {2000} connection in user state {32} connection in user state {32} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {10} has been disconnected by timeout; address {::ffff:178.72.71.81:4875} time {5870579}, last rec time {5868543} rtt {175} timeout {2000} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {18} has been disconnected by timeout; address {::ffff:188.114.24.42:64837} time {5870589}, last rec time {5868569} rtt {71} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:93.125.107.44:54927} time {5870589}, last rec time {5868448} rtt {86} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:31.210.186.78:44037} time {5870680}, last rec time {5868579} rtt {132} timeout {2000} Log: connection {22} has been disconnected by timeout; address {::ffff:80.77.163.190:55839} time {5870700}, last rec time {5868400} rtt {52} timeout {2000} UnloadTime: 84.402796 ms Log: connection {20} has been disconnected by timeout; address {::ffff:80.77.163.228:49690} time {5870720}, last rec time {5868420} rtt {52} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {14} has been disconnected by timeout; address {::ffff:46.47.40.39:57656} time {5870770}, last rec time {5868395} rtt {45} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:30:29.522) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:30:29.522) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {20} (Filename: Line: 358) Attempt to send to not connected connection {22} (Filename: Line: 358) Log: connection {3} has been disconnected by timeout; address {::ffff:77.45.150.185:50117} time {5870830}, last rec time {5868420} rtt {62} timeout {2000} Log: connection {7} has been disconnected by timeout; address {::ffff:109.187.2.109:61716} time {5870860}, last rec time {5868441} rtt {51} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:194.28.181.51:51332} time {5870922}, last rec time {5868437} rtt {44} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:85.115.248.205:25421} time {5870942}, last rec time {5868542} rtt {168} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:94.233.224.188:42308} time {5870952}, last rec time {5868541} rtt {66} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {9} has been disconnected by timeout; address {::ffff:95.153.128.122:16005} time {5871003}, last rec time {5868555} rtt {154} timeout {2000} Unloading 924 unused Assets to reduce memory usage. Loaded Objects now: 47703. Total: 370.564909 ms (FindLiveObjects: 4.368941 ms CreateObjectMapping: 1.412801 ms MarkObjects: 338.091316 ms DeleteObjects: 26.690887 ms) [Dissonance:Recording] (15:30:30.351) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:30:30.351) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:30:30.351) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:30:30
Expiration time: 2018-05-24 15:45:30
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBO00kaqcIPyMvUseOyfUI7MMACJ+1+LlNT7fcOnFKIU8UJX3C5DmX70/rG5LaFUxfer8JhAJs4So15x0Ksqbpel0CQgDQNjqmqGYzADyiZGdGtvlaCadyz8S3HzbmAFq3MpDuuaieR4MSRIidH6nOktgcJZsupivbbzD8k0TuC0KGJ/M9+g==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {15} has been disconnected by timeout; address {::ffff:80.77.163.228:55151} time {5878179}, last rec time {5876169} rtt {52} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:80.77.163.190:59232} time {5879536}, last rec time {5877532} rtt {51} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198836815716 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198137380697 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198044315369 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198158634220 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280556652 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198259443143 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:31:04.161) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:31:04.193) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:31:04.242) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198442947248 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[GameConsole.Console+Log].RemoveAt (Int32 index) [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.AddLog (System.String text, Color32 c, Boolean nospace, Boolean output_server) [0x00000] in :0 at CentralAuth+d__14.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) CentralAuth:Update() (Filename: Line: -1) [Dissonance:Recording] (15:31:36.809) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:31:36.810) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:31:36.810) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:95.25.35.82:62253} time {5962711}, last rec time {5962704} rtt {2198} timeout {2000} [Dissonance:Network] (15:32:01.481) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:32:01.531) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:188.114.24.42:60040} time {5964700}, last rec time {5962396} rtt {72} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:41.109.19.122:63968} time {6054532}, last rec time {6052060} rtt {663} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {11} has been disconnected by timeout; address {::ffff:95.110.12.216:54571} time {6120903}, last rec time {6118830} rtt {1647} timeout {2000} Attempt to send to not connected connection {11} (Filename: Line: 358) [Dissonance:Network] (15:34:39.630) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:34:39.681) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:34:39.695) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:34:39.713) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:34:39.797) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {12} has been disconnected by timeout; address {::ffff:95.110.12.216:51353} time {6151654}, last rec time {6151446} rtt {2660} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198830284090 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:35:55.719) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:35:55.770) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {11} has been disconnected by timeout; address {::ffff:31.185.5.141:61906} time {6216096}, last rec time {6213599} rtt {55} timeout {2000} [Dissonance:Network] (15:36:17.483) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:17.579) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:17.644) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:17.693) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:29.939) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:29.955) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.021) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.037) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.055) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.088) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.153) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:30.218) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198454155923 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:54.717) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:54.717) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:36:54.765) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {17} has been disconnected by timeout; address {::ffff:94.19.196.220:54452} time {6261855}, last rec time {6259435} rtt {64} timeout {2000} Attempt to send to not connected connection {17} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) [Dissonance:Network] (15:37:00.604) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.619) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.637) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.653) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.687) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.704) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.737) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.738) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.770) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:00.804) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:95.110.12.216:51106} time {6274423}, last rec time {6272084} rtt {948} timeout {2000} [Dissonance:Network] (15:37:13.160) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.189) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.207) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.207) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.256) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.256) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.273) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.289) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.321) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.355) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.389) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.505) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.505) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.521) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.521) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.521) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.521) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.522) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.571) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.588) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.604) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.637) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.654) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.654) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.654) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.654) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.688) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.704) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.737) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:13.786) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:37:19
Expiration time: 2018-05-24 15:52:19
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBIfgAnhaOKYOvGOwBN1Q2CdEWTv4//qasO2vXXTxSiW0+QpGfNDoAtwmbFn2w+sjvxa/M3vW3n8wjXjCmKiRWnd0CQQEG4w33zcS7hhk/j6REvGldxU0G+8iIpfRD+SQAXCNd6K1jboMN4Vqtt7uJIohNWDBbmtWVFbONfjbnUo483oqP
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198442947248 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.491) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.525) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.526) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.575) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.592) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.592) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.641) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:37:30.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:13.968) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:13.994) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.019) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.068) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.068) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.086) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.119) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.120) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:38:14.183) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (15) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:39:42.442) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:39:42.490) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:39:42.505) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:39:42.539) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198201218121 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197991700255 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {18} has been disconnected by timeout; address {::ffff:85.173.129.48:44429} time {6507466}, last rec time {6504968} rtt {108} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:87.252.225.162:63766} time {6574268}, last rec time {6571929} rtt {79} timeout {2000} [Dissonance:Network] (15:42:13.066) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:42:13.133) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198064924943 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198131258428 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198172772177 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {12} has been disconnected by timeout; address {::ffff:95.110.12.216:52541} time {6687285}, last rec time {6685274} rtt {1644} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198338110138 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:178.151.173.221:56576} time {6784005}, last rec time {6781917} rtt {45} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:46.219.101.185:59349} time {6784024}, last rec time {6781913} rtt {40} timeout {2000} Attempt to send to not connected connection {16} (Filename: Line: 358) Log: connection {1} has been disconnected by timeout; address {::ffff:195.189.234.11:52472} time {6784055}, last rec time {6781919} rtt {50} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {3} has been disconnected by timeout; address {::ffff:93.125.107.44:54785} time {6784082}, last rec time {6781946} rtt {83} timeout {2000} connection in user state {32} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {19} has been disconnected by timeout; address {::ffff:37.214.48.25:29237} time {6784105}, last rec time {6781985} rtt {82} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:77.45.150.185:51089} time {6784116}, last rec time {6781957} rtt {65} timeout {2000} Attempt to send to not connected connection {19} (Filename: Line: 358) connection in user state {32} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {2} has been disconnected by timeout; address {::ffff:85.115.248.205:25432} time {6784131}, last rec time {6782042} rtt {152} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:95.153.128.122:29160} time {6784186}, last rec time {6782060} rtt {157} timeout {2000} Log: connection {20} has been disconnected by timeout; address {::ffff:83.219.146.16:5647} time {6784207}, last rec time {6782030} rtt {88} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:194.28.181.51:33202} time {6784245}, last rec time {6781952} rtt {41} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:95.110.12.216:62619} time {6784265}, last rec time {6781953} rtt {62} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:31.210.186.78:44190} time {6784265}, last rec time {6782034} rtt {132} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:94.233.224.188:42255} time {6784275}, last rec time {6781942} rtt {68} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:37.229.132.189:62128} time {6784286}, last rec time {6781910} rtt {54} timeout {2000} UnloadTime: 112.422456 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {7} has been disconnected by timeout; address {::ffff:109.187.2.109:61871} time {6784316}, last rec time {6781933} rtt {64} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:91.238.89.212:52640} time {6784316}, last rec time {6781968} rtt {69} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:178.72.71.81:4898} time {6784336}, last rec time {6782050} rtt {179} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:46.47.40.39:62479} time {6784368}, last rec time {6781947} rtt {49} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:188.114.24.42:53628} time {6784386}, last rec time {6782042} rtt {89} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:45:43.144) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:45:43.145) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {7} (Filename: Line: 358) Attempt to send to not connected connection {8} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {10} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {12} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {15} (Filename: Line: 358) Attempt to send to not connected connection {20} (Filename: Line: 358) Log: connection {17} has been disconnected by timeout; address {::ffff:31.23.114.231:51796} time {6784436}, last rec time {6782013} rtt {124} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 926 unused Assets to reduce memory usage. Loaded Objects now: 47978. Total: 409.803272 ms (FindLiveObjects: 6.470664 ms CreateObjectMapping: 1.752451 ms MarkObjects: 363.397946 ms DeleteObjects: 38.180927 ms) [Dissonance:Recording] (15:45:44.131) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:45:44.131) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (15:45:44.131) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 15:45:44
Expiration time: 2018-05-24 16:00:44
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIB+/49QGWOHWD4D+UxaTGbPCHDP8fBI/rXAR8MfKbsej9hgzTIFdxuUV7NjZ8jx3BqYDhvPP+Er4rz0MlSqguw8V4CQgDuFlgzJMf8FgPWM80QVajOvmpCXQQm97I1VDc7uWRVoLDpm6XCjh5p+mvWOqWC4EvOp2zVZi09T6+kiJjVydcnmQ==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198172772177 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198836815716 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197991700255 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:188.114.24.42:61719} time {6800535}, last rec time {6798038} rtt {81} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198158634220 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198830284090 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198137380697 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280556652 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198064924943 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198131258428 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198138197454 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:95.110.12.216:64943} time {6815005}, last rec time {6812503} rtt {1497} timeout {2000} [Dissonance:Network] (15:46:13.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.836) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.852) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.852) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.869) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.918) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.918) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:13.968) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:14.002) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:14.051) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198259443143 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198338110138 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:25.889) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:25.921) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:25.971) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:46:26.003) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (8) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:51961} time {6836652}, last rec time {6834621} rtt {0} timeout {2000} Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:95.110.12.216:51961} time {6842681}, last rec time {6840650} rtt {0} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:51961} time {6844613}, last rec time {6842592} rtt {0} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198373416585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:51962} time {6853908}, last rec time {6851784} rtt {607} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:51963} time {6860907}, last rec time {6858875} rtt {0} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198830284090 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) Log: connection {21} has been disconnected by timeout; address {::ffff:95.110.12.216:51963} time {6862922}, last rec time {6860885} rtt {0} timeout {2000} no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:51963} time {6864917}, last rec time {6862886} rtt {0} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {21} has been disconnected by timeout; address {::ffff:95.110.12.216:51963} time {6866924}, last rec time {6864893} rtt {0} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: Packet has been already received, connection {9} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:51963} time {6873714}, last rec time {6871217} rtt {0} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198153448979 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198378911642 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {13} has been disconnected by timeout; address {::ffff:178.151.173.221:62051} time {7015526}, last rec time {7013375} rtt {34} timeout {2000} [Dissonance:Network] (15:49:34.277) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:49:34.309) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:49:34.326) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:49:34.343) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:49:34.343) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:49:34.392) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:49:34.409) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:194.28.181.51:4346} time {7088740}, last rec time {7086735} rtt {48} timeout {2000} [Dissonance:Network] (15:50:47.495) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.512) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.528) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.529) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.545) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.561) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.561) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.578) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.578) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.579) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.592) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.643) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.644) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.677) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.693) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:50:47.710) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198403432869 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (15:51:38.747) SamplePlaybackComponent: Playback desync (1003ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {20} has been disconnected by timeout; address {::ffff:91.238.89.212:52642} time {7166152}, last rec time {7163956} rtt {63} timeout {2000} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {13} has been disconnected by timeout; address {::ffff:62.92.124.19:58370} time {7201330}, last rec time {7199107} rtt {124} timeout {2000} connection in user state {32} connection in user state {32} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {21} has been disconnected by timeout; address {::ffff:188.163.32.146:44566} time {7205432}, last rec time {7203114} rtt {46} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {13} has been disconnected by timeout; address {::ffff:62.92.124.19:55857} time {7258763}, last rec time {7256263} rtt {138} timeout {2000} no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (15:53:42.998) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:42.998) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:42.998) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:42.999) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:42.999) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:42.999) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:42.999) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (15:53:43.012) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (15:53:43.028) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.028) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.028) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (15:53:43.077) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.077) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.077) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.094) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.111) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.112) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.129) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.129) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.144) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.145) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.176) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.194) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.194) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.210) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.227) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.228) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.244) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:43.278) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.277) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.362) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.362) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.412) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.444) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.561) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.575) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.593) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:52.626) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:58.484) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:58.501) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:58.567) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:53:58.599) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:03.474) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:03.508) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:03.541) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:03.575) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:03.940) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:03.955) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:04.021) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:04.071) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:04.120) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:04.136) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:21.909) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:21.958) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:21.976) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:22.008) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254028260 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 2432) [Dissonance:Network] (15:54:49.894) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:49.911) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:49.945) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:54:50.011) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:13.957) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:13.976) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:13.977) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:14.009) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:14.010) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:14.058) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:55:14.092) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:03.518) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:03.552) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:03.601) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198096864434 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:23.368) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:23.369) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:23.452) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:56:23.452) HlapiServer: Received a packet with incorrect session ID. Expected 1928849431, got 678362171. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:37.235.229.71:65288} time {7480218}, last rec time {7478097} rtt {84} timeout {2000} [Dissonance:Network] (15:57:19.001) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:57:19.058) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:57:19.058) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:57:19.108) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:57:19.157) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198273350416 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 2432) Can not play a disabled audio source (Filename: Line: 2432) Can not play a disabled audio source (Filename: Line: 2432) Log: connection {1} has been disconnected by timeout; address {::ffff:31.23.114.231:55360} time {7612226}, last rec time {7610047} rtt {93} timeout {2000} [Dissonance:Network] (15:59:31.003) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:59:31.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:59:31.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:59:31.085) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (15:59:31.135) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:94.122.155.20:39882} time {7637497}, last rec time {7635496} rtt {134} timeout {2000} Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:00:08
Expiration time: 2018-05-24 16:15:08
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBPW116zf6gvOIX8KpYXJAjatUXTweZR+eaQizg9r/+nTjfSZYGvRl/0sfJaOCwL0tEjb/w/4ijM1XPJMChx+NwiECQRw4D1pWsrH1wBm4GocGFPOOpcXaHyXXcqRJe85yVXXUiOtfNnwryMhdtEquotyNRSxneuZ68s+XDahf774Yi7/s
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {4} has been disconnected by timeout; address {::ffff:37.214.48.25:48893} time {7665677}, last rec time {7663305} rtt {80} timeout {2000} Attempt to send to not connected connection {4} (Filename: Line: 358) Attempt to send to not connected connection {4} (Filename: Line: 358) [Dissonance:Network] (16:00:24.442) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.458) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.475) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.475) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.475) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.492) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.541) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.575) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.591) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.624) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:24.657) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:93.125.107.44:49583} time {7667029}, last rec time {7664908} rtt {84} timeout {2000} [Dissonance:Network] (16:00:25.804) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:25.869) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:25.887) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:00:25.953) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {3} has been disconnected by timeout; address {::ffff:77.45.150.185:62456} time {7673630}, last rec time {7671621} rtt {53} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:195.189.234.11:64934} time {7673656}, last rec time {7671617} rtt {49} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {5} has been disconnected by timeout; address {::ffff:109.187.2.109:53110} time {7673790}, last rec time {7671646} rtt {54} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:178.72.71.81:6485} time {7673831}, last rec time {7671758} rtt {179} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:95.110.12.216:50175} time {7673861}, last rec time {7671649} rtt {55} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:46.47.40.39:63166} time {7673861}, last rec time {7671634} rtt {46} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:95.153.128.122:14266} time {7673881}, last rec time {7671742} rtt {158} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:37.229.132.189:53123} time {7673881}, last rec time {7671657} rtt {41} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:85.174.14.212:19529} time {7673913}, last rec time {7671681} rtt {72} timeout {2000} Log: connection {19} has been disconnected by timeout; address {::ffff:83.219.146.16:12806} time {7673982}, last rec time {7671696} rtt {93} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:46.219.101.185:61710} time {7673982}, last rec time {7671598} rtt {48} timeout {2000} UnloadTime: 157.183415 ms Log: connection {20} has been disconnected by timeout; address {::ffff:77.41.74.171:63771} time {7673995}, last rec time {7671632} rtt {47} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {9} has been disconnected by timeout; address {::ffff:192.162.140.77:29601} time {7674034}, last rec time {7671649} rtt {41} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:31.210.186.78:44038} time {7674047}, last rec time {7671721} rtt {131} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:85.115.248.205:25441} time {7674056}, last rec time {7671744} rtt {166} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:00:32.872) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:00:32.872) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {2} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {10} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {12} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {19} (Filename: Line: 358) Attempt to send to not connected connection {20} (Filename: Line: 358) Log: connection {8} has been disconnected by timeout; address {::ffff:81.162.114.103:49889} time {7674186}, last rec time {7671729} rtt {80} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:94.233.224.188:42341} time {7674206}, last rec time {7671740} rtt {70} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 914 unused Assets to reduce memory usage. Loaded Objects now: 48204. Total: 424.761331 ms (FindLiveObjects: 6.321526 ms CreateObjectMapping: 1.857649 ms MarkObjects: 377.047119 ms DeleteObjects: 39.534394 ms) [Dissonance:Recording] (16:00:33.877) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:00:33.877) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:00:33.877) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:00:34
Expiration time: 2018-05-24 16:15:34
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIA1/IfbtPPy2WqbGmUN1/aG/1hzbUlA8CuqVMSpZN1gdleBcbJQJ69pF8QkeUNEtSkVSrzsz3vUTvSf+eRN23RO+4CQgEK3eCKO5WbXHFMtxDGd+qQ1ITFkyiFhU6OA7hg/deFyivUsn4e8rvA6RgC4/iHA10EHzmxBItgEsVPSt4sy8RHIA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:83.219.146.16:5637} time {7684848}, last rec time {7682841} rtt {97} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254028260 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198836815716 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198273350416 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:00:50
Expiration time: 2018-05-24 16:15:50
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBiky4wGtRBJEMZLx+49tpxgQsdQDf1iY/Nu+F1yfulIzj22yy3prZQlJrQjAOkhj5vPl/EbhTJUaUTK3x1Vb6kDgCQQ8xAwJS3Y5OmxghLaumsI6KRv0fDsLgbEZu1MXHyjvpzcCH2awLyr2ws8wWdTZmnFdnuizhSG9wwBgNoZcqYqSU
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198158634220 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198373416585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198153448979 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198131258428 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280556652 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198259443143 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198170788343 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {19} has been disconnected by timeout; address {::ffff:193.151.200.218:50315} time {7722175}, last rec time {7719677} rtt {86} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198394076030 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:94.233.224.188:42296} time {7743166}, last rec time {7741023} rtt {66} timeout {2000} Attempt to send to not connected connection {17} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) [Dissonance:Network] (16:01:41.945) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.945) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.946) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.978) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.978) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.978) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.995) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:41.995) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.015) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.032) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.032) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.048) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.063) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.082) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.098) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.117) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.148) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.148) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.163) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:94.241.192.36:18423} time {7743776}, last rec time {7741771} rtt {62} timeout {2000} [Dissonance:Network] (16:01:42.606) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.606) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.606) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.607) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.607) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.607) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.620) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.620) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.634) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.634) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.650) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.666) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.682) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.682) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.700) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.733) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.765) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.765) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.800) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.833) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:42.898) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198284645510 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {15} has been disconnected by timeout; address {::ffff:46.219.101.185:51171} time {7748839}, last rec time {7746737} rtt {57} timeout {2000} [Dissonance:Network] (16:01:47.617) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.633) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.666) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.666) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.667) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.667) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.681) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.682) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.699) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.716) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.716) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.731) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.731) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:47.783) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:77.45.150.185:64393} time {7754746}, last rec time {7752741} rtt {59} timeout {2000} [Dissonance:Network] (16:01:53.536) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:53.536) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:53.551) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:53.583) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:53.601) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:53.668) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:188.162.201.159:37183} time {7757837}, last rec time {7755757} rtt {137} timeout {2000} Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) [Dissonance:Network] (16:01:56.623) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.641) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.656) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.689) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.740) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.756) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.822) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:01:56.840) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.145) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.145) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.158) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.182) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.206) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.230) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.230) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.267) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.267) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.353) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.353) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.353) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.353) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.401) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.401) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.401) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.414) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.462) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.462) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.486) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.523) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.548) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.548) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.585) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.585) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.657) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.670) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.694) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.694) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.742) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.755) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.804) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.913) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.913) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:00.998) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.059) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.083) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.096) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.168) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.181) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (83 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.205) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (83 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.205) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.229) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.376) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.424) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.424) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.424) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.424) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (87 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.424) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.437) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (87 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (90 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (91 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.607) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.716) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.740) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.851) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.888) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.912) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:01.949) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.021) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.034) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.278) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.315) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.339) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.400) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (88 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.400) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.448) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.509) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.557) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:02:02.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (89 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198338110138 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {5} has been disconnected by timeout; address {::ffff:37.229.132.189:56813} time {7893779}, last rec time {7893768} rtt {2265} timeout {2000} connection in user state {32} connection in user state {32} Attempt to send to not connected connection {5} (Filename: Line: 358) [Dissonance:Network] (16:04:12.647) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:12.647) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:12.683) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:12.781) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received system packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received system packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session Warning: received user packet belongs to wrong session [Dissonance:Network] (16:04:20.570) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:20.570) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:20.603) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:20.668) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:20.686) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:20.703) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:20.768) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: Packet has been already received, connection {8} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.449) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.484) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.484) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.484) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.499) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.518) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.518) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.519) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.566) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.582) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.600) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.601) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.617) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.649) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:04:40.682) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198290997382 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:46.151.147.233:59318} time {7948330}, last rec time {7946326} rtt {68} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:149.3.120.196:51909} time {7952899}, last rec time {7950495} rtt {113} timeout {2000} [Dissonance:Network] (16:05:11.697) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.697) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.714) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.747) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.765) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.798) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.815) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.815) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.848) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:11.879) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:21.919) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:21.919) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:21.986) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:21.986) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:22.049) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:22.049) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:05:22.129) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198093660279 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198192809649 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {1} has been disconnected by timeout; address {::ffff:85.174.14.212:19704} time {8063462}, last rec time {8061114} rtt {80} timeout {2000} connection in user state {32} connection in user state {32} [Dissonance:Network] (16:07:02.250) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.284) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.284) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.302) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.302) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.317) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.334) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.334) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.369) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.400) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.419) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.419) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.419) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.450) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.450) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.451) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:02.451) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:109.252.15.54:1184} time {8081417}, last rec time {8079362} rtt {95} timeout {2000} [Dissonance:Network] (16:07:20.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:07:20.236) SamplePlaybackComponent: Playback desync (1015ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.243) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.243) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.243) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.276) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.276) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.292) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.292) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.309) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.342) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.342) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.342) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.358) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.375) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.425) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:07:20.426) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:08:15
Expiration time: 2018-05-24 16:23:15
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBKv8ha84V8BW+jc+G9qpMetfcZMhsmOxRgeDxmCAYSkiGoSnpeNfeCwb4wEdCpTOSh1rEG+GY7qpq9kDSzGSevr4CQVCyuTSK4Yvob3jtEV8Vd08penMl2Mn/N8aP0KsQygPs8rQI5NMgiZCggcf0w2heVgbN9mqg1567ZSkamDCOWIMS
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:95.110.12.216:49348} time {8172002}, last rec time {8169861} rtt {1595} timeout {2000} [Dissonance:Network] (16:08:50.789) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.789) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.789) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.789) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.804) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.805) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.821) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.837) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.838) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.854) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.871) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.887) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.887) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.887) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.920) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.920) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:50.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:51.036) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:51.120) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:08:51.120) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:83.219.146.16:12808} time {8249845}, last rec time {8247767} rtt {99} timeout {2000} [Dissonance:Network] (16:10:08.692) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:10:08.709) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:10:08.774) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:10:54
Expiration time: 2018-05-24 16:25:54
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGGAkEz1+Vjf3jeuUCpQ5dqQHzcFcESrDQMgxqff0C2rkrkcPjqgLo5DQsPkEfUHOGpxPLvACx7z+2KiPyheRKmRE3KhwJBDTT7n/M+vNMlZXOj2vYKudf6CxJGV+oZEch00VLzdfOOh7niL8peGbnTb7Y67bCz37nLjbx3FhIAWa/lWlqXWMc=
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.266) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.266) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.283) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.297) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.316) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.316) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.316) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.332) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.348) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.349) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.349) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.382) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.382) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.382) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.383) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.397) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.415) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.416) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.432) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.464) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.482) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:27.514) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.712) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.712) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.712) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.712) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.744) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.745) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.776) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.795) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.827) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.878) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.878) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.878) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.878) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:11:44.964) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198798831863 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198394076030 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198239678960 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198026102380 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {15} has been disconnected by timeout; address {::ffff:212.26.236.164:10113} time {8503564}, last rec time {8501373} rtt {62} timeout {2000} Attempt to send to not connected connection {15} (Filename: Line: 358) [Dissonance:Network] (16:14:22.362) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:14:22.409) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:14:22.427) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:14:22.575) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:14:22.642) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198311446752 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:14:58
Expiration time: 2018-05-24 16:29:58
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBps2GsGh9aeTKPJF9tahLpD1CYnxhSCbRXO3nO956+pgGrSUKprQERUXC+1mjceRgRSqXb1tcjH+hRo95bgGZGCcCQXkfZpqPWvydzPQxwP6Zbnf3MAbSWZdPgJOZYSv8YaeyQ/Dg2w1pHcV4WxCDJjHxpZYs7MZkaTHsiOCA62rMNFvl
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198378911642 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {20} has been disconnected by timeout; address {::ffff:188.163.32.146:44925} time {8584811}, last rec time {8582730} rtt {48} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198354799095 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (16:16:35.893) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:35.893) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:35.931) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:35.980) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:35.980) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:35.981) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.056) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.105) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.105) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.105) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.216) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.216) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.216) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.254) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.254) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.254) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.360) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.385) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.385) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.385) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:16:36.422) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (16:18:53.953) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.001) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.001) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.038) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.038) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.099) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.171) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.184) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.232) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.280) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.280) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.280) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.402) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.426) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.450) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.535) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.620) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.682) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.706) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.706) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.706) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (16:18:54.719) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (16:18:54.782) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.854) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.891) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.939) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.939) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.939) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:54.976) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:55.000) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:55.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:55.048) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:55.133) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (16:18:57.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:57.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:57.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:57.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:57.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:57.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:18:57.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:46.16.224.85:7470} time {8883799}, last rec time {8881386} rtt {71} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {8} has been disconnected by timeout; address {::ffff:94.241.192.36:18582} time {8892705}, last rec time {8890366} rtt {69} timeout {2000} [Dissonance:Network] (16:20:51.511) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:20:51.511) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:20:51.548) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:20:51.579) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:20:51.645) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (1) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {8} has been disconnected by timeout; address {::ffff:91.246.96.158:1161} time {8906311}, last rec time {8903902} rtt {60} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (16:21:23.289) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:21:23.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:21:23.405) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:95.152.63.166:2433} time {8926351}, last rec time {8924337} rtt {59} timeout {2000} Attempt to send to not connected connection {7} (Filename: Line: 358) Log: connection {1} has been disconnected by timeout; address {::ffff:95.110.12.216:58223} time {8926366}, last rec time {8924353} rtt {64} timeout {2000} connection in user state {32} Log: connection {6} has been disconnected by timeout; address {::ffff:77.41.74.171:62840} time {8926394}, last rec time {8924333} rtt {36} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:46.47.40.39:63354} time {8926403}, last rec time {8924358} rtt {39} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:109.225.59.236:52137} time {8926441}, last rec time {8924364} rtt {41} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:85.115.248.205:25452} time {8926482}, last rec time {8924434} rtt {151} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:178.72.71.81:6343} time {8926482}, last rec time {8924437} rtt {181} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:31.41.118.60:53299} time {8926526}, last rec time {8924305} rtt {36} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:94.41.37.59:52545} time {8926547}, last rec time {8924364} rtt {80} timeout {2000} Attempt to send to not connected connection {15} (Filename: Line: 358) Log: connection {11} has been disconnected by timeout; address {::ffff:31.210.186.78:44103} time {8926561}, last rec time {8924445} rtt {131} timeout {2000} Attempt to send to not connected connection {11} (Filename: Line: 358) Log: connection {20} has been disconnected by timeout; address {::ffff:88.233.251.33:61706} time {8926572}, last rec time {8924443} rtt {205} timeout {2000} connection in user state {32} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Attempt to send to not connected connection {20} (Filename: Line: 358) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {14} has been disconnected by timeout; address {::ffff:195.189.234.11:54463} time {8926693}, last rec time {8924415} rtt {46} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:94.180.100.45:14779} time {8926752}, last rec time {8924380} rtt {106} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:37.229.31.159:55647} time {8926752}, last rec time {8924333} rtt {47} timeout {2000} UnloadTime: 89.757652 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {4} has been disconnected by timeout; address {::ffff:109.187.2.109:61449} time {8926829}, last rec time {8924337} rtt {60} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:21:25.699) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:21:25.699) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {4} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) Log: connection {10} has been disconnected by timeout; address {::ffff:192.162.140.77:29846} time {8926938}, last rec time {8924601} rtt {48} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {12} has been disconnected by timeout; address {::ffff:81.162.114.103:53454} time {8927098}, last rec time {8924631} rtt {357} timeout {2000} Unloading 930 unused Assets to reduce memory usage. Loaded Objects now: 48486. Total: 543.619171 ms (FindLiveObjects: 8.240114 ms CreateObjectMapping: 1.935265 ms MarkObjects: 484.402732 ms DeleteObjects: 49.040096 ms) [Dissonance:Recording] (16:21:26.784) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:21:26.784) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:21:26.784) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:21:27
Expiration time: 2018-05-24 16:36:27
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBJdtAZ7Sl1pwTwwVwRBu5VgLTxb2TrtBnfOVFJe6emdPo/+Z8F1tRJ6pD4yZ91lqAPWrvgReLLJbx5jME/GSnJzcCQgFhO2Q0oKGUZmuOQJzQ+Fmqx6Gnk+QD+zp9uDq9OTaxpaihfNPAMq156yGS1+fYxWyeLYNNSnl4CcvQRiV/vvxAdg==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198026102380 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198093660279 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198273350416 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198290997382 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198170788343 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198354799095 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198373416585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198153448979 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:21:57.273) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:21:57.322) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:21:57.356) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:21:57.422) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198798831863 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:22:17.448) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:22:17.449) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:22:17.449) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:94.180.100.45:14941} time {9019239}, last rec time {9016898} rtt {105} timeout {2000} [Dissonance:Network] (16:22:58.072) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.088) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.138) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.138) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.139) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.139) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.188) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.189) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.237) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.237) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:22:58.270) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:23:36
Expiration time: 2018-05-24 16:38:36
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIA6Hfa4zIyMwWdhbUjWGKWf3ViUJc9FSv8P7VRd6di4T0O8qfEHJvedg+Df8wttUdsOdgKGZmAEQitLNcua11JIPUCQSv8+s408xYSQdWyhamQB4L+MnRdxwcHTveKR4JRX+H7VdlTPvunjDTfmvBKvkeLFayliof6+XdhfNxDSHxhBnNy
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.800) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.816) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.817) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.865) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.881) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.881) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.916) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:49.916) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:192.162.140.77:30282} time {9074634}, last rec time {9072539} rtt {43} timeout {2000} Attempt to send to not connected connection {18} (Filename: Line: 358) [Dissonance:Network] (16:23:53.448) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:53.476) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:53.606) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:53.606) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:53.606) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:53.767) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {22} has been disconnected by timeout; address {::ffff:95.53.153.195:62423} time {9075110}, last rec time {9073106} rtt {53} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.53.153.195:62426} time {9077607}, last rec time {9075113} rtt {53} timeout {2000} 76561198403432869 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.001) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.001) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.035) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.084) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.084) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.117) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:57.168) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.198) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.215) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.246) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.247) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.262) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.296) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.330) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.330) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.365) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:23:58.398) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:95.53.153.195:62428} time {9082197}, last rec time {9079768} rtt {62} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198826706649 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:95.53.153.195:62430} time {9086289}, last rec time {9083860} rtt {58} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.53.153.195:10677} time {9087252}, last rec time {9084836} rtt {57} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:95.53.153.195:62432} time {9088430}, last rec time {9086006} rtt {57} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:95.53.153.195:10679} time {9089424}, last rec time {9087007} rtt {58} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.53.153.195:62434} time {9090404}, last rec time {9087990} rtt {57} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:95.53.153.195:10681} time {9091426}, last rec time {9089003} rtt {52} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:40.874) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:40.893) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:40.942) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:40.977) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:62.92.124.19:53393} time {9125327}, last rec time {9122902} rtt {147} timeout {2000} Attempt to send to not connected connection {20} (Filename: Line: 358) Attempt to send to not connected connection {20} (Filename: Line: 358) [Dissonance:Network] (16:24:44.146) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.196) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.196) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.196) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.196) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.228) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.244) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:44.295) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:57.948) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:57.998) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:58.031) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:58.047) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:58.113) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:24:58.181) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:95.53.153.195:55031} time {9148476}, last rec time {9145976} rtt {59} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.53.153.195:55033} time {9149945}, last rec time {9147941} rtt {53} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:95.53.153.195:55035} time {9151299}, last rec time {9148888} rtt {54} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:95.53.153.195:55036} time {9152077}, last rec time {9149638} rtt {57} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.53.153.195:10717} time {9152860}, last rec time {9150446} rtt {61} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:95.53.153.195:55039} time {9153723}, last rec time {9151296} rtt {62} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:95.53.153.195:56156} time {9155301}, last rec time {9152881} rtt {57} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:95.53.153.195:60934} time {9157011}, last rec time {9154513} rtt {52} timeout {2000} Log: connection {21} has been disconnected by timeout; address {::ffff:37.147.105.138:58804} time {9165352}, last rec time {9163013} rtt {105} timeout {2000} [Dissonance:Network] (16:25:24.181) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:25:24.198) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:25:24.215) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:25:24.232) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:25:24.263) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:25:24.298) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:31.129.233.87:57189} time {9191435}, last rec time {9188933} rtt {53} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:26:39.491) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:26:39.491) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:26:39.492) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198128462389 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {1} has been disconnected by timeout; address {::ffff:85.115.224.131:40358} time {9260039}, last rec time {9257826} rtt {113} timeout {2000} [Dissonance:Network] (16:26:58.850) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.865) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.883) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.898) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.898) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.915) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.947) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.965) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:58.965) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:59.046) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:26:59.064) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.809) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.809) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.809) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.858) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.858) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.874) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.875) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.906) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.923) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.957) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:20.973) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:21.006) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:21.040) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:27:40
Expiration time: 2018-05-24 16:42:40
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBhtBYIGGF/9IEDkE8kNb8T1WYLVM8/wo6KZZDpvoz2L25bHmde5t5FFxpo6PNFLPnz4gJRP/6x2m+HZNz+gZL5xkCQSyNQKRWZ+ZnEjfnY/8Be6dQqF+Umx+CGmltqZTTIBpWxkcO1bE39GeWyP5WvKz7osBtobw827LYsQNfsbhPYaSZ
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:109.225.59.236:59781} time {9317423}, last rec time {9315312} rtt {44} timeout {2000} [Dissonance:Network] (16:27:56.257) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.273) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.291) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.291) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.306) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.324) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.339) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.357) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.373) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.373) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.423) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.456) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.456) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:27:56.473) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.074) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.148) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.148) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.163) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.179) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.179) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.212) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.245) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.261) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.262) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.278) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:28:29.278) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (16:29:44.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.740) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.740) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.758) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.790) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.806) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.840) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.856) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.874) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.905) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:29:44.906) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198312265144 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {8} has been disconnected by timeout; address {::ffff:178.44.144.160:62535} time {9447818}, last rec time {9445677} rtt {76} timeout {2000} [Dissonance:Network] (16:30:06.651) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.651) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.684) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.719) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.720) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.744) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.778) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.778) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.844) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:06.845) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) [Dissonance:Network] (16:30:08.684) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:08.684) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:08.734) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:08.751) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:08.818) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:30:08.849) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (4) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198262242180 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:178.155.4.78:39767} time {9650612}, last rec time {9648376} rtt {120} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:217.107.106.207:7949} time {9661838}, last rec time {9659837} rtt {74} timeout {2000} [Dissonance:Network] (16:33:42.489) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.555) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.621) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.622) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.687) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.721) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.721) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:33:42.721) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:33:59
Expiration time: 2018-05-24 16:48:59
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkEurCX0Uw140VntWEO+OPCOEDe/JI8AFzDTBnu+ALO7fuYvVwilaxfTnkv5fgZr/cioM9r5xW5evZuw09dYym8McAJCANwUnkZjgf07hq0U8tmAyjG8V9mJhdZfDJYipLKH/k5AbGjrk4Wh94noCx1N0g0SdAncjzw4XhFnw7Nkz4L06VCt
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:178.155.4.78:23813} time {9704881}, last rec time {9702878} rtt {126} timeout {2000} Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:36:06
Expiration time: 2018-05-24 16:51:06
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAi1EQMlrBowTzxetxOIVDfDkrfd5gaK2wsa+cE5ASkcYj5pVmZtYvhgSTNKE2qgBofZtI+Dp93ZYi0F/76HhBR68CQgDNf3rehFZNRZjKz8gZEina3e8m3elMfOVBEHY8ZYr+lgb9CPTYWuHLih3gOgbkE1k7WViULh5yKg55vWkkGITQZw==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.192) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.209) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.209) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.225) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.259) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.259) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.275) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.310) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.324) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.358) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.375) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.375) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.424) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.490) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:36:47.540) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:176.104.102.114:54693} time {9858557}, last rec time {9856544} rtt {41} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.126) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (16:37:55.126) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {11} has been disconnected by timeout; address {::ffff:31.41.118.60:65329} time {9918257}, last rec time {9916239} rtt {42} timeout {2000} Attempt to send to not connected connection {11} (Filename: Line: 358) Log: connection {1} has been disconnected by timeout; address {::ffff:95.24.197.222:64614} time {9918337}, last rec time {9916321} rtt {92} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:85.115.248.205:25472} time {9918362}, last rec time {9916355} rtt {171} timeout {2000} connection in user state {32} Log: connection {8} has been disconnected by timeout; address {::ffff:151.249.132.22:37564} time {9918417}, last rec time {9916286} rtt {60} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {15} has been disconnected by timeout; address {::ffff:46.47.40.39:54167} time {9918478}, last rec time {9916244} rtt {47} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {2} has been disconnected by timeout; address {::ffff:37.229.31.159:55328} time {9918518}, last rec time {9916301} rtt {59} timeout {2000} Log: connection {19} has been disconnected by timeout; address {::ffff:95.152.63.166:2377} time {9918519}, last rec time {9916258} rtt {61} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:81.162.114.103:54887} time {9918533}, last rec time {9916353} rtt {78} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:109.187.2.109:60952} time {9918538}, last rec time {9916257} rtt {58} timeout {2000} NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Log: connection {13} has been disconnected by timeout; address {::ffff:88.233.251.33:62582} time {9918638}, last rec time {9916388} rtt {140} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:31.210.186.78:44047} time {9918658}, last rec time {9916426} rtt {127} timeout {2000} UnloadTime: 131.237255 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {14} has been disconnected by timeout; address {::ffff:178.72.71.81:4984} time {9918698}, last rec time {9916387} rtt {172} timeout {2000} Log: connection {7} has been disconnected by timeout; address {::ffff:77.41.74.171:59872} time {9918738}, last rec time {9916246} rtt {49} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:64754} time {9918748}, last rec time {9916295} rtt {60} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:94.41.37.59:50304} time {9918778}, last rec time {9916322} rtt {80} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:37:57.622) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:37:57.622) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {4} (Filename: Line: 358) Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {7} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {12} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Log: connection {10} has been disconnected by timeout; address {::ffff:95.42.115.84:60419} time {9918889}, last rec time {9916403} rtt {92} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 933 unused Assets to reduce memory usage. Loaded Objects now: 48782. Total: 563.984043 ms (FindLiveObjects: 6.310621 ms CreateObjectMapping: 1.869196 ms MarkObjects: 515.142476 ms DeleteObjects: 40.661107 ms) [Dissonance:Recording] (16:37:58.771) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:37:58.771) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:37:58.771) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:109.248.190.97:12583} time {9919970}, last rec time {9917615} rtt {127} timeout {2000} Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:37:59
Expiration time: 2018-05-24 16:52:59
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIA7b0JQthBVlgv0lpPNmV9T9GvPwsXd8RQ1dQkLm36dO3konx/2bw3jEBcL8+Ve3kbTwUOkoYGKOyhWv82BaJycgUCQgEvKdF5n9vJHp9+05ClLE+t4OlW3+g2Bq2Z3kp72fp1Riy57A8m/0tlGiVKY9ase9x0yKgrto8SrmSFcGegyre+FA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:37.229.31.159:60512} time {9926904}, last rec time {9924893} rtt {58} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198273350416 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198290997382 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:38:19.027) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:38:19.027) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:38:19.027) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198373416585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198354799095 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198798831863 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:77.41.74.171:59724} time {9985209}, last rec time {9983150} rtt {46} timeout {2000} [Dissonance:Network] (16:39:04.042) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.059) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.076) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.077) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.077) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.109) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.142) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.143) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.158) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.174) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.175) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.193) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.226) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:04.258) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Inventory.CmdDropItem (Int32 itemInventoryIndex, Int32 itemId) [0x00000] in :0 at Inventory.InvokeCmdCmdDropItem (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {2} has been disconnected by timeout; address {::ffff:88.252.93.140:50400} time {10038036}, last rec time {10035841} rtt {110} timeout {2000} [Dissonance:Network] (16:39:56.865) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:56.914) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:56.948) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:56.981) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:39:57.013) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.616) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.616) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.631) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.649) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.664) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.665) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.665) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.698) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.714) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.748) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.763) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:35.781) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.609) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.609) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.625) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.641) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.674) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.692) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.708) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.741) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.741) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.741) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.757) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.793) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.824) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.858) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:40.907) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (17) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {11} has been disconnected by timeout; address {::ffff:88.233.251.33:50307} time {10099459}, last rec time {10097448} rtt {145} timeout {2000} Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) [Dissonance:Network] (16:40:58.305) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.321) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.353) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.353) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.353) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.370) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.386) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.387) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.404) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.420) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.421) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.437) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.470) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.470) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.503) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.534) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.535) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.535) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.602) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.668) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.718) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.751) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.801) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:40:58.833) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198280233036 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:77.247.239.242:65337} time {10129828}, last rec time {10127377} rtt {50} timeout {2000} Attempt to send to not connected connection {2} (Filename: Line: 358) [Dissonance:Network] (16:41:28.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.673) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.691) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.740) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.757) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.773) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.806) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:28.839) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:217.118.95.121:12466} time {10155929}, last rec time {10153680} rtt {177} timeout {2000} [Dissonance:Network] (16:41:54.764) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:54.795) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:41:54.862) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198074237097 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:18.270) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:18.285) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:18.335) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:18.368) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {6} has been disconnected by timeout; address {::ffff:128.69.208.13:54669} time {10183888}, last rec time {10181740} rtt {135} timeout {2000} [Dissonance:Network] (16:42:22.729) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.729) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.729) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.745) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.762) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.796) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.796) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.796) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.828) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.828) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.845) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.862) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.877) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.877) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.894) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.929) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:42:22.930) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (13) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198353437121 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {11} has been disconnected by timeout; address {::ffff:92.243.182.200:5153} time {10282494}, last rec time {10279995} rtt {127} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198262242180 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {17} has been disconnected by timeout; address {::ffff:31.181.172.93:17958} time {10376188}, last rec time {10374145} rtt {78} timeout {2000} [Dissonance:Network] (16:45:35.026) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.041) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.060) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.075) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.076) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.092) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.093) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.109) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.158) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.159) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.192) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.208) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:45:35.225) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:77.247.239.242:57019} time {10403571}, last rec time {10401168} rtt {52} timeout {2000} [Dissonance:Network] (16:46:02.452) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.468) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.468) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.485) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.517) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.534) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.599) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:02.633) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.020) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.021) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.038) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.055) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.088) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.088) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.137) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.138) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.187) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.221) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:10.237) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:13.989) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.021) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.039) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.039) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.039) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.056) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.088) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.121) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.138) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.157) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.171) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:14.188) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:185.16.31.51:60269} time {10421736}, last rec time {10419236} rtt {65} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:31.181.172.93:17961} time {10436888}, last rec time {10434746} rtt {78} timeout {2000} Attempt to send to not connected connection {17} (Filename: Line: 358) [Dissonance:Network] (16:46:35.723) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.741) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.742) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.742) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.775) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.793) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.808) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.841) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.841) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.842) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.842) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.857) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.874) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.940) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:35.940) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:36.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:36.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:36.022) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:185.16.31.51:60272} time {10456766}, last rec time {10454703} rtt {70} timeout {2000} [Dissonance:Network] (16:46:55.629) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.630) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.630) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.630) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.644) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.644) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.645) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.645) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.662) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.695) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.696) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.711) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.729) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.743) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.744) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.761) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.762) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.762) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.762) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.811) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.828) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.843) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.843) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.861) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:46:55.927) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198170039461 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:09.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:09.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:10.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:10.118) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:10.118) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:47:11
Expiration time: 2018-05-24 17:02:11
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIB9BFZwJZOb6xI8a9EIuhyASVs+tkyaUD51Otzv0xnumTat24yy7B829kkX9oUeYWxeXMRbzkRHlKlTz0mg6C1S2gCQgETEFpVY3c+xq7//T25wfQDYnn83a4MRwNoQHWzVODfAi0UyfynqlTLNtfyz/brKs8Uex0rwU1LiV0l/IGulwlwVQ==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: Packet has been already received, connection {5} Log: Packet has been already received, connection {5} no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue 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(Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.743) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.744) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:38.757) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.776) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.860) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.876) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.909) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:38.979) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.025) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.093) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:39.093) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.142) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:39.142) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.224) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.656) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:39.656) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.722) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:39.788) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:40.578) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:40.643) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:40.677) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:40.728) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:42.919) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:42.952) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (16:47:42.984) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:53.863) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:53.929) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:53.929) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:53.978) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:54.061) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:54.062) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.289) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.338) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.339) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.354) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.388) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.388) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.403) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.454) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:47:57.488) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (5) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:04.624) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:04.624) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:04.690) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:04.690) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {19} has been disconnected by timeout; address {::ffff:46.33.228.228:56417} time {10527929}, last rec time {10525531} rtt {45} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:16.880) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:16.946) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:16.964) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:32.641) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:32.674) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:32.740) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:48:34
Expiration time: 2018-05-24 17:03:34
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkEpjUNc6EYD7QRtcUxMgFVGyZxYXblI2BHz8y/+8igXO/+Eg5v0oFhc0T8skcFJcQ3+cpbr9DRDppV5POdyQQ2qfQJCAJFbOiRIgYQR7GUPtSCBzLRfG6rz6uBwZTwTeJGcUcoNRlUqA0VQbB7xnFhKtNZ5HJSQMGOeKLiNXI+fYIsy0otS
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:36.762) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:36.763) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:36.994) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:37.060) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:48:37.060) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.452) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.452) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.452) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.503) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.503) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.503) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.518) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.536) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.553) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.554) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.568) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.568) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.619) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.619) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.636) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:10.667) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:11.698) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:11.715) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:11.767) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:11.816) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:11.848) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:11.899) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198094783514 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {2} has been disconnected by timeout; address {::ffff:159.255.19.236:54940} time {10613750}, last rec time {10611257} rtt {133} timeout {2000} [Dissonance:Network] (16:49:32.633) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:32.648) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:32.649) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:32.683) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:32.732) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:32.732) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:32.783) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:40.347) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:40.347) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:40.382) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:49:40.446) HlapiServer: Received a packet with incorrect session ID. Expected 1202539814, got 1979889660. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198093660279 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:95.152.63.166:2307} time {10691234}, last rec time {10689198} rtt {60} timeout {2000} Log: connection {20} has been disconnected by timeout; address {::ffff:151.249.132.22:59265} time {10691278}, last rec time {10689211} rtt {61} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:195.189.234.11:54169} time {10691309}, last rec time {10689220} rtt {54} timeout {2000} connection in user state {32} Log: connection {19} has been disconnected by timeout; address {::ffff:91.244.131.43:51512} time {10691324}, last rec time {10689196} rtt {57} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:178.216.123.203:56052} time {10691336}, last rec time {10689225} rtt {56} timeout {2000} Attempt to send to not connected connection {19} (Filename: Line: 358) Log: connection {7} has been disconnected by timeout; address {::ffff:109.187.2.109:52839} time {10691386}, last rec time {10689197} rtt {60} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:95.24.197.222:52933} time {10691416}, last rec time {10689240} rtt {113} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {15} has been disconnected by timeout; address {::ffff:81.162.114.103:64641} time {10691476}, last rec time {10689419} rtt {293} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {9} has been disconnected by timeout; address {::ffff:31.210.186.78:43901} time {10691486}, last rec time {10689342} rtt {128} timeout {2000} Attempt to send to not connected connection {9} (Filename: Line: 358) Log: connection {8} has been disconnected by timeout; address {::ffff:95.110.12.216:64591} time {10691492}, last rec time {10689239} rtt {62} timeout {2000} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {10} has been disconnected by timeout; address {::ffff:31.41.118.60:59032} time {10691506}, last rec time {10689179} rtt {39} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:178.155.4.78:2386} time {10691526}, last rec time {10689292} rtt {122} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:95.42.115.84:55997} time {10691536}, last rec time {10689331} rtt {99} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:46.47.40.39:65474} time {10691546}, last rec time {10689175} rtt {45} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:37.229.31.159:60083} time {10691577}, last rec time {10689188} rtt {41} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:94.41.37.59:53983} time {10691587}, last rec time {10689219} rtt {74} timeout {2000} UnloadTime: 89.499467 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {12} has been disconnected by timeout; address {::ffff:195.174.161.145:52327} time {10691667}, last rec time {10689324} rtt {144} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:77.247.239.242:53440} time {10691677}, last rec time {10689210} rtt {51} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:85.115.248.205:25863} time {10691737}, last rec time {10689315} rtt {159} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:178.72.71.81:4112} time {10691747}, last rec time {10689309} rtt {179} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:50:50.606) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:50:50.606) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {4} (Filename: Line: 358) Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {12} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 49064. Total: 568.224693 ms (FindLiveObjects: 6.789466 ms CreateObjectMapping: 1.929171 ms MarkObjects: 513.831665 ms DeleteObjects: 45.673106 ms) [Dissonance:Recording] (16:50:51.766) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:50:51.766) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:50:51.766) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 16:50:52
Expiration time: 2018-05-24 17:05:52
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkEB93pFEIfE6IqMh93JnXUaVZ6mUb3w268YoBhVjEwfQj5nnE88MwW6smNdl4h+3ETH4WZ9o7mamRN9i7D/lHEw7wJCAS6UDBA2WTICoycEtGK3FhmaKQHpUBnHf0IR2VyDjz6Ib/gPn+PO8V8PVNlyrlg64Tfg9eUR2tLd2M1x7M+jkzRG
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198093660279 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198353437121 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198262242180 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198290997382 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198171447254 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062238145 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198094783514 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198373416585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {20} has been disconnected by timeout; address {::ffff:91.244.131.43:56302} time {10722135}, last rec time {10719645} rtt {57} timeout {2000} [Dissonance:Network] (16:51:22.449) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:22.466) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:22.482) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:22.499) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:22.531) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:22.532) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:22.582) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {14} has been disconnected by timeout; address {::ffff:31.210.186.78:44210} time {10726226}, last rec time {10723981} rtt {136} timeout {2000} Attempt to send to not connected connection {14} (Filename: Line: 358) [Dissonance:Network] (16:51:25.100) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:25.133) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:25.166) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:25.232) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (16:51:25.265) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198152513074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:51:41.457) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:51:41.457) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (16:51:41.457) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198822261519 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198798831863 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198245759548 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 2432) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:128.70.174.164:54857} time {11235764}, last rec time {11233697} rtt {112} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {12} has been disconnected by timeout; address {::ffff:31.41.118.60:60565} time {11255838}, last rec time {11253716} rtt {41} timeout {2000} [Dissonance:Network] (17:00:14.712) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.761) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.777) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.810) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.825) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.825) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.825) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.843) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.908) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.927) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.927) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.927) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:14.927) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:15.075) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:15.075) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {15} has been disconnected by timeout; address {::ffff:178.72.71.81:4946} time {11261470}, last rec time {11259106} rtt {182} timeout {2000} [Dissonance:Network] (17:00:20.381) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:20.381) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:20.381) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:20.381) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:20.497) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:20.497) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:00:20.497) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:77.247.239.242:49427} time {11347246}, last rec time {11345209} rtt {51} timeout {2000} Log: connection {6} has been disconnected by timeout; address {::ffff:195.174.161.145:62151} time {11347317}, last rec time {11345247} rtt {133} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:95.152.63.166:2317} time {11347328}, last rec time {11345162} rtt {58} timeout {2000} Log: connection {7} has been disconnected by timeout; address {::ffff:109.187.2.109:52377} time {11347345}, last rec time {11345170} rtt {55} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:81.162.114.103:59267} time {11347357}, last rec time {11345190} rtt {79} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {11} has been disconnected by timeout; address {::ffff:151.249.132.22:20778} time {11347397}, last rec time {11345182} rtt {57} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {8} has been disconnected by timeout; address {::ffff:95.42.115.84:51507} time {11347437}, last rec time {11345328} rtt {106} timeout {2000} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {2} has been disconnected by timeout; address {::ffff:85.115.248.205:25881} time {11347509}, last rec time {11345283} rtt {172} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:61337} time {11347509}, last rec time {11345202} rtt {56} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:178.216.123.203:61960} time {11347548}, last rec time {11345186} rtt {49} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:195.189.234.11:54175} time {11347548}, last rec time {11345171} rtt {47} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:94.41.37.59:62337} time {11347548}, last rec time {11345202} rtt {77} timeout {2000} Log: connection {21} has been disconnected by timeout; address {::ffff:31.181.172.93:18128} time {11347559}, last rec time {11345227} rtt {92} timeout {2000} UnloadTime: 111.151095 ms Log: connection {16} has been disconnected by timeout; address {::ffff:46.47.40.39:60301} time {11347589}, last rec time {11345172} rtt {48} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {5} has been disconnected by timeout; address {::ffff:95.24.197.222:51496} time {11347628}, last rec time {11345276} rtt {106} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:37.229.31.159:60084} time {11347668}, last rec time {11345190} rtt {44} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:178.155.4.78:27891} time {11347728}, last rec time {11345267} rtt {129} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:01:46.598) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:01:46.598) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {1} (Filename: Line: 358) Attempt to send to not connected connection {2} (Filename: Line: 358) Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {4} (Filename: Line: 358) Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {10} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {21} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 913 unused Assets to reduce memory usage. Loaded Objects now: 49241. Total: 587.728092 ms (FindLiveObjects: 6.909418 ms CreateObjectMapping: 2.004863 ms MarkObjects: 536.736694 ms DeleteObjects: 42.076154 ms) [Dissonance:Recording] (17:01:47.760) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:01:47.761) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:01:47.761) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:01:48
Expiration time: 2018-05-24 17:16:48
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGGAkFhRMTbIDxMcp/Lf0Jy0oEYzjnAyTVG5xDbWDAoRtQ+1pZm8q0GPr2I9yAzV3NN4b9qLFnzRUNn8BXrviUI31dBAAJBSZF0XN/ZFiOZ3kgcyqwjtJEITGFW3B9C1SyY2q0/l0u2c9PFCu3oKb5LZDWdKmSYuGX4ZG041uyeqC6X59bvu48=
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198093660279 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198353437121 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:95.42.115.84:59816} time {11366487}, last rec time {11363983} rtt {102} timeout {2000} 76561198262242180 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198152513074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198373416585 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198094783514 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198798831863 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:02:30.040) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:02:30.041) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:02:30.041) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198051925762 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:02:48.578) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:02:48.578) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:02:48.578) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue 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(Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.706) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.718) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:10.718) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:10.718) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:10.718) HlapiServer: Failed to send reliable packet (unknown HLAPI error) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.757) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:10.757) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.804) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.839) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.904) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:10.990) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:10.990) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.022) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.088) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.638) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.665) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.691) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.741) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:11.758) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:12.553) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:12.570) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:12.641) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:12.973) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:13.007) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:13.056) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:13.122) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:13.173) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:14.733) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:14.762) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:16.593) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:16.626) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:16.642) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) [Dissonance:Network] (17:03:16.676) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue 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(Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue 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(Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue 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(Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) no free events for message in the queue (Filename: Line: 473) 76561198179901405 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:30.567) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:30.600) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:30.649) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:03:30.681) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:04:11
Expiration time: 2018-05-24 17:19:11
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBsPnGdYDx9sXkpz6nW1ajTsfphVBvvi6Q3vugYm1pFjfvF4fRQqAmsGT4xZvDpsYm3kR6707VvV0tyslzjeuoBJQCQgDD4lVy2Kr/q2Cobx+zRhrU3vJy/8WmiDfdykces6iSdOZO9Ek89GXTqzLVUtLeNFphVOLu+qGEVlWeKE4wxEQxOA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198051925762 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:10.813) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:10.876) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:10.894) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:10.944) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:10.978) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.553) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.585) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.601) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.619) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.652) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.685) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.717) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:05:20.750) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:05:43
Expiration time: 2018-05-24 17:20:43
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIBb/4FxDPXG58a48FkD8puTedvGtPRmnJiAc3Kigws3W6678QQE9OvQ3VFX+M60pW15njb0pJQ5I5Vn4lGyy9t5rMCQThGGhX28tJAa44mOUMRPJU5U7ZaSbVH2rstMhmoW4EHiNjaXGXNF116Z+nk2WLNrsOW6yF1y3lkQeuCyzJWVN1V
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198828559667 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:00.337) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:00.386) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:00.386) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:00.452) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:29.148) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:29.149) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:29.184) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:07:29.265) HlapiServer: Received a packet with incorrect session ID. Expected 2129588974, got 154833669. Resetting client. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {14} has been disconnected by timeout; address {::ffff:195.174.161.145:49412} time {11738840}, last rec time {11736444} rtt {121} timeout {2000} Attempt to send to not connected connection {14} (Filename: Line: 358) Log: connection {11} has been disconnected by timeout; address {::ffff:81.162.114.103:58036} time {11785302}, last rec time {11783018} rtt {78} timeout {2000} [Dissonance:Network] (17:09:04.189) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.222) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.254) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.255) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.270) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.289) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.289) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.305) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.321) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:09:04.353) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (0) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198350862586 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {14} has been disconnected by timeout; address {::ffff:188.114.25.134:55565} time {11819930}, last rec time {11817927} rtt {67} timeout {2000} InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {15} has been disconnected by timeout; address {::ffff:37.229.31.159:53908} time {11895423}, last rec time {11895052} rtt {2124} timeout {2000} [Dissonance:Network] (17:10:54.313) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:10:54.380) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:get_transform () at Scp096PlayerScript+d__31.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (17:10:54.429) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:10:54.479) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:10:54.511) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (7) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:12:04
Expiration time: 2018-05-24 17:27:04
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAnDzDj/D0tLvxhZlMZbpy6/kAu7p8rHCo4+rHHpxGvkvCXpexfBOiFOChs7RHKqvwbHHUUcWrGc/xbc/XGaX+s4UCQgDDvfbCR4/o6SpNVWleClASlRU973G34MnFPNmRx2WrWyyoMc5sIYpV9iCrgLzW7R4qDKEJ33REre+TCeIwl/lRig==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {4} has been disconnected by timeout; address {::ffff:178.216.123.203:52501} time {12141256}, last rec time {12139148} rtt {53} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:77.247.239.242:59106} time {12141286}, last rec time {12139142} rtt {42} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Log: connection {6} has been disconnected by timeout; address {::ffff:109.187.2.109:51590} time {12141305}, last rec time {12139149} rtt {62} timeout {2000} connection in user state {32} Log: connection {12} has been disconnected by timeout; address {::ffff:31.181.172.93:18285} time {12141320}, last rec time {12139168} rtt {77} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {19} has been disconnected by timeout; address {::ffff:31.181.155.221:51748} time {12141352}, last rec time {12139180} rtt {72} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:95.24.197.222:58097} time {12141367}, last rec time {12139222} rtt {102} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:178.155.4.78:43800} time {12141367}, last rec time {12139216} rtt {126} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:188.170.193.70:55477} time {12141367}, last rec time {12139261} rtt {144} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Attempt to send to not connected connection {2} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Log: connection {7} has been disconnected by timeout; address {::ffff:37.146.128.92:53057} time {12141376}, last rec time {12139218} rtt {124} timeout {2000} connection in user state {32} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {16} has been disconnected by timeout; address {::ffff:93.76.237.247:51246} time {12141396}, last rec time {12139168} rtt {22} timeout {2000} Attempt to send to not connected connection {7} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Log: connection {8} has been disconnected by timeout; address {::ffff:151.249.132.22:20162} time {12141527}, last rec time {12139178} rtt {59} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:46.47.40.39:54444} time {12141567}, last rec time {12139123} rtt {41} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:195.189.234.11:57972} time {12141567}, last rec time {12139176} rtt {54} timeout {2000} UnloadTime: 121.809810 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {3} has been disconnected by timeout; address {::ffff:94.41.37.59:54983} time {12141637}, last rec time {12139166} rtt {75} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:85.115.248.205:25899} time {12141687}, last rec time {12139236} rtt {166} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:95.110.12.216:61367} time {12141687}, last rec time {12139309} rtt {91} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:00.585) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:00.585) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {1} (Filename: Line: 358) Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 49418. Total: 557.871310 ms (FindLiveObjects: 6.898513 ms CreateObjectMapping: 1.831350 ms MarkObjects: 506.743281 ms DeleteObjects: 42.397202 ms) [Dissonance:Recording] (17:15:01.725) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:01.725) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:01.725) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:15:02
Expiration time: 2018-05-24 17:30:02
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBhGqv6BzuviYKkEMgZLqdG4V1fe87QdDRb14EfaXqQU1o1K1M2m6NGt1B7m0j2nJuDEZisNsCThsQ81kqOZh/EosCQgDpOZYzDQ+ETFgx+ZYaKuq5Y6mBN12QhDz7uiOYJKk3ucd23cLk9vDrhg0hg9nqA/ItWvslEzKUJbHfC/hZuyK5vQ==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {16} has been disconnected by timeout; address {::ffff:93.76.237.247:63945} time {12149499}, last rec time {12147386} rtt {0} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198350862586 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {3} has been disconnected by timeout; address {::ffff:178.216.123.203:49437} time {12157204}, last rec time {12155186} rtt {48} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:17.745) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:17.745) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:17.745) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198262242180 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198051925762 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:21.009) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:21.009) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:15:21.009) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.304) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.304) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.304) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.305) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.337) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.353) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.387) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:22.403) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (3) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198305241245 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198152513074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198179901405 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {17} has been disconnected by timeout; address {::ffff:115.135.146.92:53791} time {12173140}, last rec time {12171137} rtt {355} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:195.189.234.11:55102} time {12175098}, last rec time {12172936} rtt {64} timeout {2000} connection in user state {32} [Dissonance:Network] (17:15:34.031) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:34.097) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:15:34.113) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {10} has been disconnected by timeout; address {::ffff:176.62.243.97:50235} time {12337906}, last rec time {12335896} rtt {89} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:46.35.247.10:58008} time {12423206}, last rec time {12421202} rtt {67} timeout {2000} Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:20:02
Expiration time: 2018-05-24 17:35:02
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBllrqNLF3n/RMTqS21uELa9HJqi/E4zv46P0Bh00im4wEmuaBVu0QQYYVu9TBDFdjGKktWWgMbKfJnydooxUrbE8CQgE9ku3t7Vbh+xLmpS17crtGMGTmZC/X6+e8UEp0h/qyi0thXL/uQHc5FsYBJcO0uV4nMh5d/kkV3wTsn45bWUWNFw==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.595) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.607) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.640) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.641) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.657) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.722) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.740) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.773) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:20:35.773) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197980316883 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {10} has been disconnected by timeout; address {::ffff:90.155.255.39:54983} time {12599716}, last rec time {12597695} rtt {81} timeout {2000} Attempt to send to not connected connection {10} (Filename: Line: 358) [Dissonance:Network] (17:22:38.640) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.658) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.659) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.673) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.673) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.722) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.723) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.723) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.723) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.723) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.755) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:22:38.821) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198018933001 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062530823 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561197996048293 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:213.59.154.203:57246} time {12640795}, last rec time {12638298} rtt {115} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198061800111 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:213.222.254.242:55344} time {12744989}, last rec time {12742633} rtt {83} timeout {2000} Attempt to send to not connected connection {17} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) [Dissonance:Network] (17:25:03.889) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.889) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.889) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.904) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.921) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.921) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.922) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.937) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.954) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.955) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.970) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.987) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.987) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:03.987) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.004) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.020) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.020) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.037) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.051) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:25:04.120) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (19) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198062530823 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:25:33
Expiration time: 2018-05-24 17:40:33
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkFbz3gOMGDWf71GuN+Ko7rVODOwomf+hL1j5UD7l4mYRqEhGrpmRhuEtCs7cpSELWtQwhbka9pGZLWYI5QQe9TGxQJCAM4k0IQOf8G2Z3cm4SnhCsM2HxK5lHWsWB2C/DzB5h2nfB3YDnHyyDUuCJSEPoKbFM/v9+26SWl0v33/0exkTwmG
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:28:15
Expiration time: 2018-05-24 17:43:15
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBxrOL7xKh4BBMlDx/bcR+Mt4AgoOiNaM6zeQ3UeQbClafbBttJQSa+V2oUDjR9wUZGUqIuNXaIGIjcpObeM+JSw8CQgGFWivIDk8ManUw0LAmajaMpa6hn8k8wPlPf8gkw8UI2uoz30LEw2TRh4EGN9LWqzgkrkFVTvZf0ZN/nYr352hBOA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:29:33.952) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:29:33.952) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:29:33.952) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198371579696 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:213.222.254.242:51606} time {13049868}, last rec time {13047442} rtt {87} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:33:09.773) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:09.859) EncodedAudioBuffer: Error: Received a very late packet (32 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:09.859) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:09.944) EncodedAudioBuffer: Error: Received a very late packet (32 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:09.944) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.016) EncodedAudioBuffer: Error: Received a very late packet (32 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.185) EncodedAudioBuffer: Error: Received a very late packet (35 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.185) EncodedAudioBuffer: Error: Received a very late packet (34 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.270) EncodedAudioBuffer: Error: Received a very late packet (35 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.379) EncodedAudioBuffer: Error: Received a very late packet (37 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.464) EncodedAudioBuffer: Error: Received a very late packet (38 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.634) EncodedAudioBuffer: Error: Received a very late packet (39 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.634) EncodedAudioBuffer: Error: Received a very late packet (38 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.634) EncodedAudioBuffer: Error: Received a very late packet (37 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.634) EncodedAudioBuffer: Error: Received a very late packet (36 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:33:10.634) EncodedAudioBuffer: Error: Received a very late packet (35 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {13} has been disconnected by timeout; address {::ffff:31.181.155.221:54769} time {13253114}, last rec time {13251096} rtt {77} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:109.187.2.109:61870} time {13253195}, last rec time {13251084} rtt {53} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:178.69.62.11:53881} time {13253235}, last rec time {13251086} rtt {52} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:217.107.115.164:13327} time {13253255}, last rec time {13251125} rtt {63} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Attempt to send to not connected connection {4} (Filename: Line: 358) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {9} has been disconnected by timeout; address {::ffff:95.110.12.216:50277} time {13253285}, last rec time {13251096} rtt {61} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:31.181.172.93:18489} time {13253285}, last rec time {13251141} rtt {99} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:95.42.115.84:57382} time {13253305}, last rec time {13251269} rtt {104} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:46.47.40.39:50232} time {13253305}, last rec time {13251069} rtt {46} timeout {2000} Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {14} (Filename: Line: 358) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {20} has been disconnected by timeout; address {::ffff:91.237.94.2:64469} time {13253355}, last rec time {13251113} rtt {87} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:178.155.4.78:14504} time {13253375}, last rec time {13251147} rtt {126} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:151.249.132.22:27665} time {13253375}, last rec time {13251124} rtt {59} timeout {2000} NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at SpectatorManager.RefreshList () [0x00000] in :0 at PlayerManager.RemovePlayer (UnityEngine.GameObject player) [0x00000] in :0 at DisableUselessComponents.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Log: connection {3} has been disconnected by timeout; address {::ffff:85.115.248.205:25917} time {13253416}, last rec time {13251185} rtt {175} timeout {2000} Log: connection {7} has been disconnected by timeout; address {::ffff:94.41.37.59:57853} time {13253425}, last rec time {13251104} rtt {78} timeout {2000} Log: connection {19} has been disconnected by timeout; address {::ffff:213.59.154.203:59528} time {13253456}, last rec time {13251136} rtt {92} timeout {2000} UnloadTime: 89.861888 ms Log: connection {6} has been disconnected by timeout; address {::ffff:37.146.128.92:63485} time {13253466}, last rec time {13251150} rtt {129} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {16} has been disconnected by timeout; address {::ffff:77.247.239.242:63591} time {13253536}, last rec time {13251120} rtt {41} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:188.170.193.70:45238} time {13253586}, last rec time {13251171} rtt {161} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:128.72.29.56:65521} time {13253586}, last rec time {13251124} rtt {103} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:32.534) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:32.534) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {1} (Filename: Line: 358) Attempt to send to not connected connection {3} (Filename: Line: 358) Attempt to send to not connected connection {5} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {7} (Filename: Line: 358) Attempt to send to not connected connection {12} (Filename: Line: 358) Attempt to send to not connected connection {16} (Filename: Line: 358) Attempt to send to not connected connection {18} (Filename: Line: 358) Attempt to send to not connected connection {19} (Filename: Line: 358) Log: connection {2} has been disconnected by timeout; address {::ffff:95.24.197.222:63224} time {13253646}, last rec time {13251175} rtt {112} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 917 unused Assets to reduce memory usage. Loaded Objects now: 49609. Total: 656.481344 ms (FindLiveObjects: 6.482851 ms CreateObjectMapping: 1.735773 ms MarkObjects: 604.637453 ms DeleteObjects: 43.624623 ms) [Dissonance:Recording] (17:33:33.748) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:33.748) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:33.748) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:33:34
Expiration time: 2018-05-24 17:48:34
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIB4rdLiimiDmFtCg8LegoSK8EPtBul8cZ2FLa8dMshsCsinC02jYDI8DShZJPoHuwnl+aoNqYwMb4ulmo1A7uiuJECQgG/WtODLrO9cG/LjMd1kZxrTHljvv13l/1bwzsFO5/HfKPPV25+1cHXCb5phlqLTZNIgmJ8WUflFcxhkUeLeMHyrg==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197996048293 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:44.762) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:44.762) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:44.762) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198371579696 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198350862586 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:47.648) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:47.648) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:33:47.648) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198051925762 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198018933001 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198262242180 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {17} has been disconnected by timeout; address {::ffff:31.181.155.221:58105} time {13276305}, last rec time {13273805} rtt {75} timeout {2000} The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198061800111 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198193517475 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198152513074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198142174937 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:34:21.474) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:34:21.474) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:34:21.474) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:34:30.241) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:34:30.241) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:34:30.241) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198179901405 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:31.181.155.221:57602} time {13322900}, last rec time {13320779} rtt {76} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:151.249.132.22:18095} time {13323826}, last rec time {13321644} rtt {63} timeout {2000} Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) [Dissonance:Network] (17:34:42.742) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.742) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.743) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.743) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.775) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.790) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.823) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.823) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.824) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.840) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.840) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.841) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.857) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.858) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.874) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.890) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:34:42.925) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (16) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:35:04.970) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:35:04.970) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:35:04.970) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062530823 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:36:09.604) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:36:09.604) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:36:09.605) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198061122219 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:36:18.075) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:36:18.075) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:36:18.075) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198107830139 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:37:00.029) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.029) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.029) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.029) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.029) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.042) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.090) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.114) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.151) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.199) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:00.236) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:37:00.284) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:37:14.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.626) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.663) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.711) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.735) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.772) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.799) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.836) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.921) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:14.969) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.030) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.067) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.091) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.115) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.176) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.224) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.261) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.309) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.346) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.370) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:37:15.407) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:37:31.586) SamplePlaybackComponent: Playback desync (1028ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:38:58
Expiration time: 2018-05-24 17:53:58
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkET4RSfrjlGcT/YsyKJzwAv0Shjufhn1wXZ/88IeJ2OG0RuA+pDtNRXP8tPTJXGuuouAc6t87qXoef3c7GqErRImQJCAQNNUvarCMd4jVqT5NrJtYmTHc5+gHl1z+/maSX8PU3aFA/K7bg9xEAgRwAHn9LRyz9RIKs7q4QIH9xXOR3l48sg
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:41:08.988) SamplePlaybackComponent: Playback desync (1016ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:43:42.332) SamplePlaybackComponent: Playback desync (1017ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:47:55
Expiration time: 2018-05-24 18:02:55
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIA6ZDmRYo5hGDTjKYl0P/uwD3ivHr+u55wlBCSUiFOzaJ7LAuAqBdLgfGJjv0nczfo2A3yX/ze5GkVvoL8cr6TP8ACQVXQGv/uepBOD6/71MLLt1iYAlAG1MxtF5CaeKeQyGQJa0eBYfxoFxN7cdA06HaB5xXVeWnhHg/fR9hE3oKnFWks
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:48:07.259) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:48:07.259) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:48:07.259) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198061122219 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {20} has been disconnected by timeout; address {::ffff:185.6.119.212:65059} time {14260175}, last rec time {14258146} rtt {77} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:217.107.115.164:13334} time {14260205}, last rec time {14258140} rtt {78} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:37.146.128.92:56881} time {14260225}, last rec time {14258180} rtt {126} timeout {2000} Attempt to send to not connected connection {4} (Filename: Line: 358) Log: connection {6} has been disconnected by timeout; address {::ffff:95.24.197.222:59975} time {14260265}, last rec time {14258168} rtt {96} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Log: connection {2} has been disconnected by timeout; address {::ffff:91.237.94.2:55481} time {14260305}, last rec time {14258152} rtt {82} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:213.222.254.242:59193} time {14260313}, last rec time {14258153} rtt {87} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {7} has been disconnected by timeout; address {::ffff:128.72.29.56:59391} time {14260325}, last rec time {14258147} rtt {102} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:109.187.2.109:54346} time {14260346}, last rec time {14258127} rtt {50} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {10} has been disconnected by timeout; address {::ffff:178.155.4.78:32904} time {14260378}, last rec time {14258167} rtt {126} timeout {2000} connection in user state {32} Log: connection {14} has been disconnected by timeout; address {::ffff:213.59.154.203:60500} time {14260406}, last rec time {14258147} rtt {85} timeout {2000} Attempt to send to not connected connection {14} (Filename: Line: 358) Log: connection {8} has been disconnected by timeout; address {::ffff:94.41.37.59:61563} time {14260414}, last rec time {14258214} rtt {133} timeout {2000} connection in user state {32} Log: connection {18} has been disconnected by timeout; address {::ffff:77.247.239.242:62757} time {14260426}, last rec time {14258187} rtt {40} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:178.69.62.11:61492} time {14260426}, last rec time {14258087} rtt {51} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:93.79.132.195:63627} time {14260476}, last rec time {14258127} rtt {51} timeout {2000} UnloadTime: 107.697187 ms Log: connection {12} has been disconnected by timeout; address {::ffff:95.110.12.216:52105} time {14260540}, last rec time {14258150} rtt {62} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {19} has been disconnected by timeout; address {::ffff:31.181.172.93:18854} time {14260556}, last rec time {14258127} rtt {76} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:46.47.40.39:50239} time {14260566}, last rec time {14258089} rtt {46} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:85.115.248.205:25936} time {14260576}, last rec time {14258230} rtt {170} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:95.42.115.84:59209} time {14260636}, last rec time {14258216} rtt {102} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:188.170.193.70:38603} time {14260636}, last rec time {14258167} rtt {151} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:19.640) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:19.640) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 911 unused Assets to reduce memory usage. Loaded Objects now: 49786. Total: 717.240158 ms (FindLiveObjects: 9.164128 ms CreateObjectMapping: 1.849310 ms MarkObjects: 643.352070 ms DeleteObjects: 62.873366 ms) [Dissonance:Recording] (17:50:21.024) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:21.024) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:21.024) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:50:21
Expiration time: 2018-05-24 18:05:21
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIAs7eQnUHG6qTMFh5TSO5rFjw+wHjcNxDZNTtu/LcUectU+pTIgnbkSnp+k1dNj/og0RkbsmNmOOFGvUY/p7yWND0CQgHuJmAQuLpXa494DvWZWWoTlBMEsQbI0RcSl+2XY2yUy9VAYv6SIhpB5ArDVl1XYdiYLrgV6UlPJg8/TuNgGaa1nA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:31.829) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:31.829) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:31.829) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197996048293 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198350862586 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198371579696 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:35.132) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:35.132) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:35.132) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198051925762 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198018933001 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198107830139 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198162354070 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {13} has been disconnected by timeout; address {::ffff:178.155.4.78:47737} time {14280026}, last rec time {14278022} rtt {131} timeout {2000} 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062530823 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:44.688) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:44.688) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:44.688) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198061800111 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198251095808 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:58.015) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:58.016) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:50:58.016) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198152513074 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198061122219 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:31.181.172.93:19334} time {14309319}, last rec time {14307015} rtt {78} timeout {2000} Attempt to send to not connected connection {19} (Filename: Line: 358) [Dissonance:Network] (17:51:08.275) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:51:08.276) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:51:08.291) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:51:08.308) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:51:08.341) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:51:08.359) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:51:12.748) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:51:12.748) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:51:12.748) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {4} has been disconnected by timeout; address {::ffff:37.146.128.92:58040} time {14386837}, last rec time {14384706} rtt {119} timeout {2000} [Dissonance:Network] (17:52:25.783) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:25.832) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:25.832) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:25.882) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:25.948) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:25.981) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:52:35.544) SamplePlaybackComponent: Playback desync (1006ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 17:52:41
Expiration time: 2018-05-24 18:07:41
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGGAkFJdKLvXMwUVhZ/aKs+zMCi2jYEwVlakXz9w2sJ6zEFeK1vzkgWUErIDbf/RDacFJwmklTuyN+2f+LQk7dsgbt8CAJBft5Yw8IAkJmbx0bamGggabh1/L1bc7kbz/5d1oyKL/QlwyrSNplC2OxhTt0HidcweaFGX+ezPyqpC7Cxl+2QF6c=
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[GameConsole.Console+Log].RemoveAt (Int32 index) [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.RefreshConsoleScreen () [0x00000] in :0 at GameConsole.Console.AddLog (System.String text, Color32 c, Boolean nospace, Boolean output_server) [0x00000] in :0 at CentralAuth+d__14.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) [Dissonance:Recording] (17:52:41.751) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:41.751) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:41.751) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:42.917) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:42.917) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:42.917) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:46.056) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:46.057) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:52:46.057) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198117043276 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {4} has been disconnected by timeout; address {::ffff:87.117.62.138:16561} time {14417132}, last rec time {14414813} rtt {61} timeout {2000} Attempt to send to not connected connection {4} (Filename: Line: 358) [Dissonance:Network] (17:52:56.093) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:56.123) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:52:56.174) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:53:16.230) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:53:16.230) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:53:16.230) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197980316883 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:41.024) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.376) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.413) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.413) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.474) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.522) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.607) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:43.631) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.699) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.699) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.760) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.797) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.821) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.954) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.954) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:44.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.039) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.100) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.124) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.137) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.185) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.270) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.318) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.318) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.403) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.464) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.549) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.573) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.634) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.634) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:45.634) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.144) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.168) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.168) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.168) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.168) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.168) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.740) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.740) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.812) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.873) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.934) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:46.982) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.019) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.043) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.067) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.104) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.152) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.213) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.213) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.298) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.322) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.360) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.384) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.445) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.469) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.530) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.578) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.578) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.615) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.700) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.700) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.748) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.810) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.834) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.871) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.895) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.955) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:47.979) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.041) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.065) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.113) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.174) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.198) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.235) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.283) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.368) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.368) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.381) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.431) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.492) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.540) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.577) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.662) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.686) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.710) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.771) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.795) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.832) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.880) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.941) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.941) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:48.978) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.026) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.063) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.111) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.172) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.220) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.257) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.257) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.366) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.427) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.451) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.537) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.561) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.622) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.622) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.670) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.707) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.755) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.816) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.816) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.853) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.938) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.962) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:49.986) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.047) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.071) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.108) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.180) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.217) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.265) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.302) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.350) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.412) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.412) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.497) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.582) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.606) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.619) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.667) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.728) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.776) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.776) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.837) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.898) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.898) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:50.984) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.069) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.117) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.202) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.226) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.287) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.311) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.348) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.396) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.457) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.481) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.481) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.542) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.604) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.713) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.761) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.798) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.883) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.883) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.931) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:51.944) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.016) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.053) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.053) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.114) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.649) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.649) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.649) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.649) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:52.649) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:53.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.300) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.300) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.385) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.398) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.422) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.470) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.507) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.716) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.764) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.812) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.873) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.910) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.957) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:54.994) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.065) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.078) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.126) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.150) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.235) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.260) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.321) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.382) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.406) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.406) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.491) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.515) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.552) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.600) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.600) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.708) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.721) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.745) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.793) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.854) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.878) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.915) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:55.963) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.000) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.086) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.134) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.171) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.195) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.232) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.256) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.403) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.450) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.487) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.536) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.573) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:56.573) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.192) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.264) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.277) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.325) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.349) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.410) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.434) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.495) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.556) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.773) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.810) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.858) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.882) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.919) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.968) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:57.981) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.029) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.090) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.138) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.138) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.260) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.308) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.345) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.393) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.430) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.478) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.515) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.588) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.601) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.625) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.673) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.734) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.758) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.758) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.880) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.928) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.965) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:58.989) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.050) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.098) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.183) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.220) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.244) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.292) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.329) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.366) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.366) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.452) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.476) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.500) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.548) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.609) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.633) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.693) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.693) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.754) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.802) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.863) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.887) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.924) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:53:59.971) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.093) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.117) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.165) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.202) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.226) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.263) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.336) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.349) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.397) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.434) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.506) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.506) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.590) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.699) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.736) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.785) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.797) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.846) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.884) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.932) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.969) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:00.993) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.101) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.163) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.163) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.187) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.248) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.295) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.332) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.332) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.380) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.465) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.502) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.526) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.575) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.612) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.652) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.701) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.724) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.738) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.785) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.846) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.894) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.931) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:01.931) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.016) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.065) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.101) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.125) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.151) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.188) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.236) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.298) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.384) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.397) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.446) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.483) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.532) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.569) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.617) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.654) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.654) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.702) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.763) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.812) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.849) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.898) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.911) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.959) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:02.996) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.044) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.068) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.105) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.153) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.214) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.238) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.274) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.322) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.359) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.383) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.444) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.468) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.517) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.554) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.615) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.663) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.663) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.725) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.747) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.808) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.856) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.893) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.917) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:03.941) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.003) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.027) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.066) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.128) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.176) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.213) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.237) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.274) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.322) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.359) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.408) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.432) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.469) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.517) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.578) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.602) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.639) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.687) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.700) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.748) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.796) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.833) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.857) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:04.918) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.004) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.004) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.028) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.090) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.127) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.175) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.212) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.236) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.260) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.345) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.393) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.455) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.455) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.602) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.602) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.639) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.687) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.724) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.772) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.820) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.820) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.881) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.918) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:05.966) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.003) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.027) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.087) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.159) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.196) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.244) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.268) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.329) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.329) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.416) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.454) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.492) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.517) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.517) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.604) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.642) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.690) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.728) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.728) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.800) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.838) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.887) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.924) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:06.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.035) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.158) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.206) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.243) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.267) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.376) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.389) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.461) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.474) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.522) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.583) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.631) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.692) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.692) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.777) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.801) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.927) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:07.927) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.012) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.060) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.060) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.122) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.183) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.183) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.245) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.269) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.355) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.392) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.440) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.477) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.526) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.564) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.589) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.674) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.674) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.711) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.784) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.784) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.845) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.870) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.908) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.956) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:08.993) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.078) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.126) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.139) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.187) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.248) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.271) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.308) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.380) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.404) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.607) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.631) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.716) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.740) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.789) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.826) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.874) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.910) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:09.934) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.019) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.043) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.080) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.189) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.250) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.297) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.297) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.405) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (17:54:10.466) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:55:01.664) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:55:01.664) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:55:01.664) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:55:38.439) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:55:38.439) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:55:38.439) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198834086970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:56:14.500) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:56:14.500) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (17:56:14.500) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198384816818 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:109.106.140.212:7332} time {14637492}, last rec time {14635332} rtt {47} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (17:57:13.375) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:57:13.390) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:57:13.423) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:57:13.459) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:57:13.459) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:57:13.459) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (17:57:13.572) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (9) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (17:59:27.895) SamplePlaybackComponent: Playback desync (1003ms) beyond recoverable threshold; resetting stream to current time (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:04.123) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:04.123) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:04.123) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:08.619) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:08.619) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:08.619) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:09.313) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:09.313) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:09.313) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198811129007 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198170788343 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198233326044 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:14.403) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:14.403) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:00:14.404) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198253423236 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {19} has been disconnected by timeout; address {::ffff:178.68.71.138:64781} time {14864538}, last rec time {14862074} rtt {80} timeout {2000} ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {21} has been disconnected by timeout; address {::ffff:109.225.59.236:60527} time {14872731}, last rec time {14870539} rtt {51} timeout {2000} Attempt to send to not connected connection {21} (Filename: Line: 358) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {18} has been disconnected by timeout; address {::ffff:46.47.40.39:52153} time {14985333}, last rec time {14983290} rtt {41} timeout {2000} Attempt to send to not connected connection {18} (Filename: Line: 358) Log: connection {12} has been disconnected by timeout; address {::ffff:95.110.12.216:54810} time {14985344}, last rec time {14983310} rtt {56} timeout {2000} Attempt to send to not connected connection {12} (Filename: Line: 358) Log: connection {4} has been disconnected by timeout; address {::ffff:90.155.255.39:54696} time {14985383}, last rec time {14983344} rtt {78} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:94.41.37.59:56089} time {14985393}, last rec time {14983291} rtt {77} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:91.237.94.2:63675} time {14985403}, last rec time {14983335} rtt {87} timeout {2000} Attempt to send to not connected connection {2} (Filename: Line: 358) Log: connection {7} has been disconnected by timeout; address {::ffff:85.115.248.205:25944} time {14985411}, last rec time {14983402} rtt {135} timeout {2000} Attempt to send to not connected connection {7} (Filename: Line: 358) Log: connection {20} has been disconnected by timeout; address {::ffff:93.171.15.9:55611} time {14985464}, last rec time {14983305} rtt {67} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:95.42.115.84:64437} time {14985473}, last rec time {14983365} rtt {100} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:188.170.193.70:34828} time {14985483}, last rec time {14983406} rtt {142} timeout {2000} The referenced script on this Behaviour (Game Object 'Grabber') is missing! (Filename: Line: 1758) Attempt to send to not connected connection {3} (Filename: Line: 358) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Log: connection {1} has been disconnected by timeout; address {::ffff:178.69.62.11:62415} time {14985534}, last rec time {14983285} rtt {51} timeout {2000} The file 'C:/SteamLibrary/steamapps/common/SCP Secret Laboratory/SCPSL_Data/level2' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 221) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Log: connection {8} has been disconnected by timeout; address {::ffff:217.107.115.164:13349} time {14985564}, last rec time {14983318} rtt {59} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:95.24.197.222:54590} time {14985564}, last rec time {14983382} rtt {108} timeout {2000} connection in user state {32} connection in user state {32} Log: connection {6} has been disconnected by timeout; address {::ffff:128.72.29.56:61399} time {14985614}, last rec time {14983346} rtt {90} timeout {2000} UnloadTime: 89.836871 ms Log: connection {22} has been disconnected by timeout; address {::ffff:188.233.49.123:63627} time {14985684}, last rec time {14983410} rtt {93} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:213.59.154.203:60277} time {14985694}, last rec time {14983370} rtt {97} timeout {2000} HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 276) Log: connection {13} has been disconnected by timeout; address {::ffff:212.115.245.37:45268} time {14985724}, last rec time {14983326} rtt {43} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:185.126.252.129:61557} time {14985754}, last rec time {14983385} rtt {36} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:93.79.132.195:64051} time {14985764}, last rec time {14983295} rtt {42} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:185.6.119.212:57272} time {14985784}, last rec time {14983318} rtt {84} timeout {2000} Log: connection {10} has been disconnected by timeout; address {::ffff:213.222.254.242:54555} time {14985834}, last rec time {14983364} rtt {86} timeout {2000} The image effect FreeCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect SpectatorCamera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:24.803) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:24.803) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {9} (Filename: Line: 358) Attempt to send to not connected connection {10} (Filename: Line: 358) Attempt to send to not connected connection {11} (Filename: Line: 358) Attempt to send to not connected connection {13} (Filename: Line: 358) Attempt to send to not connected connection {15} (Filename: Line: 358) Attempt to send to not connected connection {17} (Filename: Line: 358) Attempt to send to not connected connection {22} (Filename: Line: 358) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 914 unused Assets to reduce memory usage. Loaded Objects now: 50005. Total: 726.477412 ms (FindLiveObjects: 9.011462 ms CreateObjectMapping: 2.047520 ms MarkObjects: 658.539127 ms DeleteObjects: 56.878981 ms) [Dissonance:Recording] (18:02:26.151) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:26.151) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:26.151) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 18:02:26
Expiration time: 2018-05-24 18:17:26
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkFpnpYD4bNGc6FOmD7Ygm6owLj+I5cf0OEXz3FUj2ScSi4r3wJawBXYk9LRPGl4C0mj6APYc3lP1EeisACaWTt2+AJCAZxmwFDjzUs6HDn5zXO0VhOkjj7cSenp9lTG9q/wkPp4J7ES0HXzL1Pn4GtaYZC4+sYxzNprTkS2GScmJsy2Mtml
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:36.910) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:36.910) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:36.910) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197996048293 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:37.942) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:37.942) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:37.942) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197988103683 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:39.061) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:39.061) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:39.061) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198371579696 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198350862586 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198050590351 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561197980316883 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198251095808 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:40.902) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:40.902) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:40.902) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198129748691 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198018933001 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198298512201 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198107830139 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198396194841 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198062530823 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:46.538) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:46.538) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:46.538) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198834086970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198254481970 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:49.638) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:49.638) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:49.638) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198061800111 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198253423236 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198811129007 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:56.182) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:56.183) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:02:56.183) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198080988594 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 76561198061122219 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Recording] (18:03:00.923) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:03:00.923) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:03:00.923) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:03:56.439) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.439) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.523) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.547) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.608) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.632) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.693) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.693) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.694) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.741) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.741) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.741) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.839) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.886) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:56.971) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.017) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.102) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.138) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.186) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.248) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.296) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.296) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.296) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.333) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.333) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.333) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.381) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.418) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.466) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.503) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.613) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.638) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.638) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.638) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.674) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.723) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:03:57.808) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.844) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.892) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.892) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.892) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.892) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.978) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.978) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:57.978) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.014) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.062) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.099) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.147) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.208) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.208) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.208) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.269) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:03:58.317) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.317) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.317) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.317) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.354) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.463) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.463) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.463) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.657) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.657) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.657) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.803) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.803) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.803) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.803) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.803) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.852) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.852) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.852) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.852) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:03:58.913) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:04:23.453) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.453) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.515) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.515) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.515) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.540) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.540) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.540) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.578) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {7} has been disconnected by timeout; address {::ffff:185.6.119.212:56339} time {15104712}, last rec time {15102578} rtt {89} timeout {2000} [Dissonance:Playback] (18:04:23.651) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.674) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.675) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.706) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.707) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.724) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.724) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.737) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.756) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.757) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.757) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.757) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.773) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.773) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.774) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.788) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.806) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.806) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.812) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.839) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.855) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.873) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.885) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.885) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.885) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.906) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:04:23.906) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (12) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:23.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:04:23.971) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.070) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.070) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.070) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.241) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.241) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.241) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.289) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.326) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:04:24.374) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:04:24.435) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:05:00.755) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:05:00.755) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:05:00.755) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198248295048 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:05:11.155) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:11.663) EncodedAudioBuffer: Error: Received a very late packet (32 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:11.663) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:05:12.521) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.521) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.521) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.521) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.521) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.607) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.644) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.668) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.716) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.753) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:05:12.801) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.837) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:05:12.884) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Inventory+SyncItemInfo].MoveNext () [0x00000] in :0 at Medkit.CmdUseMedkit () [0x00000] in :0 at Medkit.InvokeCmdCmdUseMedkit (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:185.126.252.129:61588} time {15273788}, last rec time {15271707} rtt {247} timeout {2000} [Dissonance:Network] (18:07:12.751) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.751) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.786) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.802) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.819) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.850) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.851) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.851) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.851) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.868) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.885) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.901) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.918) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.967) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.967) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:12.967) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:13.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:07:13.052) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:07:36.543) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:07:36.543) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:07:36.543) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198036056612 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:07:49.962) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:07:49.962) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:07:49.962) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198053522869 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {6} has been disconnected by timeout; address {::ffff:90.155.255.39:64093} time {15339092}, last rec time {15336637} rtt {73} timeout {2000} Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) Attempt to send to not connected connection {6} (Filename: Line: 358) [Dissonance:Network] (18:08:18.060) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.061) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.075) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.095) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.095) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.143) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (18:08:18.159) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.160) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.174) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.192) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.193) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.233) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.234) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.250) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.267) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:08:18.267) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (6) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {14} has been disconnected by timeout; address {::ffff:95.42.115.84:56743} time {15459116}, last rec time {15456994} rtt {91} timeout {2000} [Dissonance:Network] (18:10:18.195) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:get_transform () at Scp096PlayerScript+d__31.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) [Dissonance:Network] (18:10:18.230) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (11) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:11:46.585) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:11:46.585) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:11:46.585) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198206353912 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {21} has been disconnected by timeout; address {::ffff:185.100.226.231:55659} time {15578045}, last rec time {15575690} rtt {101} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:28.876) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 18:12:30
Expiration time: 2018-05-24 18:27:30
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGHAkIA/8y7vLqbGVihj4+3nZOCNBEHpJuQvVT9eBpfN7BclaPTzEEh/3dqJ78V8BgzaHBIN2NPffMxAAJGHW7O/ogr2hUCQRxN946veGp1j6S5jVGGLBeqYjdsvc2C2yrULhBluEPD0zBKrd9m5PQM04f/hNUKC9LpC48ymc21LW9FDJK5x8v4
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.137) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.173) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.220) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.268) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.352) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.413) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.473) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.497) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.544) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:31.581) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.629) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.665) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:31.737) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.798) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.835) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.859) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.930) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:31.967) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.052) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.052) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:32.114) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.161) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.221) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:32.268) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.351) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:32.412) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.459) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.495) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.580) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.676) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.676) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.676) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.712) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.736) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.783) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.844) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.882) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.930) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.954) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:32.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.039) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.124) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.160) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.207) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.362) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.375) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.436) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.506) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.506) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.566) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:33.626) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.650) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.674) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.736) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:33.783) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.783) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.866) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.866) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.951) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:33.975) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.012) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.012) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.097) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.122) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:34.207) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.207) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.207) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.207) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.255) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:34.315) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.338) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.362) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:34.423) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.485) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.509) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.571) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.594) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.618) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.740) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.740) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.802) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.850) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.872) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.872) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.933) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:34.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.018) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.080) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.103) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.165) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.189) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.214) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.275) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.299) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.335) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.407) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.420) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.468) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.505) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.553) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.553) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.553) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:35.614) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.614) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.685) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:35.770) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.807) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.855) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.916) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.916) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:35.940) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.001) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.061) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.085) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.133) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:36.170) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.218) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.255) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:36.303) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.316) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.426) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:36.450) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.474) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.595) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.619) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.728) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.765) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.813) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.837) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.874) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.935) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:36.982) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.006) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.066) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.089) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.126) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.173) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.197) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.258) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.282) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.319) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.381) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.429) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.453) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.477) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.538) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.575) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:37.623) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.647) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.684) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.745) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:37.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.854) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.901) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.938) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:37.986) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.023) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.071) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.095) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.132) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.156) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:38.192) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.287) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:38.324) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.324) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.371) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.408) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.455) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:38.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.540) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.601) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.624) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.648) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.709) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.794) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.831) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.879) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.903) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:38.963) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.073) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.073) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.073) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.097) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.134) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.182) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.219) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.304) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.389) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.435) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.472) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.567) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:39.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.652) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.713) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.750) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:39.798) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.845) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.882) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.943) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:39.967) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.015) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.052) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.100) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.113) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.161) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.185) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:40.270) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.293) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.330) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.330) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:40.390) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:40.438) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.475) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.523) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.584) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.584) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.669) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.669) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.669) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.693) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.717) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.778) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.826) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.863) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.910) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:40.972) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.080) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.116) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.188) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.225) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.272) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.285) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.331) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.355) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.416) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.440) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.549) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.609) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:41.657) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.694) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:41.778) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.802) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.839) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.912) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.925) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.973) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:41.997) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.034) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.143) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.228) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:42.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.289) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.337) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:42.374) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.422) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:42.446) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.507) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.544) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.544) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.617) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.654) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.677) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.738) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.762) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.823) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.871) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.895) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.895) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.895) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.956) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:42.993) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.040) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.087) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.124) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.172) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.257) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.318) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.402) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.426) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.487) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.535) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:43.656) EncodedAudioBuffer: Error: Received a very late packet (34 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.656) EncodedAudioBuffer: Error: Received a very late packet (33 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.656) EncodedAudioBuffer: Error: Received a very late packet (32 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.656) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.656) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.680) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.717) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.765) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:43.789) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.874) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.958) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.982) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:43.982) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.043) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.090) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.090) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.151) EncodedAudioBuffer: Error: Received a very late packet (34 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.151) EncodedAudioBuffer: Error: Received a very late packet (33 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.151) EncodedAudioBuffer: Error: Received a very late packet (32 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.151) EncodedAudioBuffer: Error: Received a very late packet (31 packets late)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 30EF1B03-7BBC-49D3-A23E-6E84781FF29F (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.175) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.175) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.235) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:44.296) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.296) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:44.357) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:44.404) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.451) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.511) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.571) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.618) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.704) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.765) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.789) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.813) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.873) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.934) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:44.981) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.027) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.065) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.112) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.112) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.173) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.258) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.319) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.343) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.367) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.428) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.428) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.513) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.536) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.560) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.621) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:45.669) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.682) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.754) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.754) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.754) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.767) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:45.839) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.876) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.937) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.986) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:45.986) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.047) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.174) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.174) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.174) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.197) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.245) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.282) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:46.329) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:46.390) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.390) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:46.451) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.498) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.522) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.607) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.644) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.692) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.729) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.753) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.790) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.837) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.885) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.946) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:46.970) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.007) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.091) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.091) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.139) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.224) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.224) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.285) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.309) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.370) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.393) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.417) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.525) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.586) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.610) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.647) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:47.695) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.708) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.732) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.756) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:47.841) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.926) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:47.973) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.009) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.056) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.094) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.165) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.202) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.249) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.286) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:48.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.394) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:48.479) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.503) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.563) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.624) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.648) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.672) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.696) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.733) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.781) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.866) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.903) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.951) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.975) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:48.988) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.036) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.061) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.145) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.145) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.182) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.230) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.290) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.313) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.350) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.397) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.445) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.482) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.531) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.592) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.629) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.653) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.653) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:49.737) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.784) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.784) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:49.869) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.893) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.954) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.954) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:49.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.040) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.124) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.185) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.185) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.232) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.269) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:50.317) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.354) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.378) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:50.462) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:50.509) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.533) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.593) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.630) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.677) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.725) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.762) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.810) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.847) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.895) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.908) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.958) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:50.983) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.043) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.067) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.102) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.163) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.248) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.297) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.382) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.443) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.467) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.504) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.551) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.599) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.635) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.659) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:51.719) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.743) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.767) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:51.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.828) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.888) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.936) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:51.960) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.045) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.069) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.106) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.130) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.214) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.251) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.299) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:52.337) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:52.385) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.409) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.470) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:52.494) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.517) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.578) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.578) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.661) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.709) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.745) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.769) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.793) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.853) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.901) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.914) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:52.986) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.023) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.047) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.108) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.132) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.169) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.217) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.241) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.279) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.327) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.363) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.410) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.447) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.495) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.556) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.617) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.665) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:53.750) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.773) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.797) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:53.834) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.881) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.942) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:53.966) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.027) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.051) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.088) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.136) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.149) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.197) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.258) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:54.366) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.390) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.390) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:54.451) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:54.498) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.558) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.605) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.666) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.714) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.750) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.774) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.799) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.860) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.945) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:54.982) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.006) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.030) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.078) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.115) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.176) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.224) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.261) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.285) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.332) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.345) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.417) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.417) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.502) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.538) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.585) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.609) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.670) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.694) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:55.731) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.779) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.816) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:55.864) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.901) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.949) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:55.949) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.070) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.094) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.165) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.178) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.250) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.263) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:56.358) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:56.419) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.443) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:56.527) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.527) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.564) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.612) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.648) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.696) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.733) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.757) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.864) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.925) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.948) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.972) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:56.996) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.057) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.081) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.142) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.196) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.257) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.281) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.318) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.366) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.403) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.463) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.487) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.572) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.595) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.643) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.703) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:57.726) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.787) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.811) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:57.872) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.896) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.933) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.933) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:57.933) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.005) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.005) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.066) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.127) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.151) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.212) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.259) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.283) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.319) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:58.367) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.404) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.452) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:58.512) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:58.536) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.573) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.597) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.645) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.645) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.730) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.766) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.814) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.899) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.899) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.899) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.936) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:58.983) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.007) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.067) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.152) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.152) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.305) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.366) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.414) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.450) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.474) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.558) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.606) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.643) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.666) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.727) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:59.775) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.860) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:12:59.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:12:59.945) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.030) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.030) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.067) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.114) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.175) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.175) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.236) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.260) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.308) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.345) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:00.393) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:00.430) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:00.561) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.598) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.622) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.670) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.708) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.756) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.780) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.902) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:00.987) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.048) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.072) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.181) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.242) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.266) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.303) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.459) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.459) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.603) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.650) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.674) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.711) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:01.758) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.795) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.819) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:01.902) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:01.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.011) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.059) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.072) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.072) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.180) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.229) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.289) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.337) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:02.374) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:02.398) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.435) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.483) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.520) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.544) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:02.605) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.653) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.677) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.737) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.761) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.761) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.822) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.870) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.907) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:02.968) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.040) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.040) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.040) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.101) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.138) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.210) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.223) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.271) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.308) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.381) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.395) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.443) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.467) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.527) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.551) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.588) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.635) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.672) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.696) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.757) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.757) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:03.841) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.889) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:03.913) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:03.999) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.023) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.084) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.121) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.145) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.193) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.230) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.314) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.338) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.338) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:04.423) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:04.532) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.532) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:04.569) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.593) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.641) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.678) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.702) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.726) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.811) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.824) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.896) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.933) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.981) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:04.981) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:05.019) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:13:14.652) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:13:14.652) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:13:14.652) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198133909652 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:19.549) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:20.827) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {10} has been disconnected by timeout; address {::ffff:94.41.37.59:51348} time {15642378}, last rec time {15640046} rtt {81} timeout {2000} [Dissonance:Network] (18:13:21.397) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:13:21.413) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:13:21.447) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (10) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:23.217) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.302) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.387) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.411) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.435) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.520) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.533) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.581) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.605) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.666) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.666) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.751) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.799) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:23.860) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.860) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.921) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:23.969) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:23.969) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.006) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.054) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.067) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.139) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.200) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.225) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.262) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.310) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.323) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.395) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.408) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:24.480) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.480) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:24.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.626) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.650) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.687) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.735) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.772) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.820) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:24.857) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.905) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.966) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:24.990) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.014) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.051) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.099) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.136) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.184) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.245) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.269) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.306) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.330) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.354) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.415) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.438) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.499) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.583) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.583) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.693) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.730) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.777) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.838) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:25.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:25.970) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.007) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:13:26.055) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.103) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.140) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.164) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.224) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.248) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.272) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.333) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Log: connection {13} has been disconnected by timeout; address {::ffff:95.110.12.216:58199} time {15647397}, last rec time {15645111} rtt {252} timeout {2000} [Dissonance:Playback] (18:13:26.394) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:13:26.398) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.418) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:13:26.448) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:13:26.481) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (14) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.479) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.503) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.551) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.564) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.612) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.649) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.697) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.734) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.781) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.818) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.866) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.890) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.927) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:26.975) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:27.012) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:27.060) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:27.097) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:27.146) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:27.654) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:28.151) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:13:28.151) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:13:32.490) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:13:32.490) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:13:32.490) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {13} has been disconnected by timeout; address {::ffff:95.132.34.20:16105} time {15685671}, last rec time {15683670} rtt {64} timeout {2000} IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.906) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.943) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:10.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:11.028) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:11.052) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:13.311) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:13.311) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:13.311) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:13.311) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:14:24.418) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:14:24.418) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:14:24.418) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198076756963 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Steam ID: 76561198810968658
Nickname: c2Nwc2xfcnVz
Global ban: 0
Steam ban: 0
Issuence time: 2018-05-24 18:14:49
Expiration time: 2018-05-24 18:29:49
Issued by: Warsaw 1
Usage: Authentication
Public key: NjVGNzMyMzYyMTU2RjZEQTMzQTlGOTE3OUZCRjY3REQ5RTdENEE5QTA4Q0M2QjUyRjU4Q0QwNTg0RkE1Q0E4NQ==
Test signature: NO
Signature: MIGIAkIBgQOtNUN6mjEdziDWb2qpqYLXuD6Nk6bUFUatiO9Q9HrWy/09fAv+13RVtK3lD944Ttx+3dpJuel5DkQ/Wurb9GMCQgG8eZq7ooEuddyMwP9wNPsN3x/0d2fDodcidHx3CJD1qNKeDMdlYyCtdvy3R8M3aZdrJbz52rp/D5u6mzXJFlXtZA==
=== SECTION ===
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Authentication token obtained from central server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:14:52.849) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:52.934) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.143) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.191) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.229) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.277) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.314) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.362) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.399) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.423) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.447) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.508) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.556) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.654) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.787) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.835) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.872) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.919) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:53.956) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.004) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.041) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.089) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.102) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.174) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.174) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.235) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:14:54.283) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.320) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.344) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.429) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.429) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.453) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.466) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.538) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.575) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.623) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.661) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.709) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.770) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.807) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.855) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.892) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.940) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:54.964) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.025) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.110) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.110) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.158) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.219) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.242) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.303) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.327) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.388) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.425) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.449) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.473) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.620) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.667) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.691) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.691) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.691) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.752) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.814) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.838) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:55.961) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.008) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.069) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.094) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.154) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.202) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.239) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.264) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:14:56.372) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.372) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.372) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.372) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.409) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.434) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.481) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.542) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.566) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.605) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.629) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.690) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.727) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.776) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.837) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.861) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.898) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:56.971) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.034) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.071) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.095) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.156) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.204) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.268) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.268) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.303) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.375) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.412) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.460) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.497) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.545) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.569) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.630) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.692) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.715) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.800) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.824) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.970) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (44 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (45 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (46 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (47 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (48 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:57.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.008) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.008) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.056) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.140) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.164) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.227) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.264) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.264) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.312) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:14:58.373) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.421) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.434) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.482) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.591) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.676) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.713) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.761) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.822) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.859) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.907) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (49 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.907) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (50 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.907) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.931) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.993) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:58.993) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.078) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.102) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.126) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.211) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.271) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.308) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.380) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.404) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.441) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.479) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.527) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.527) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.588) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.636) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.673) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.721) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.758) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.806) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.891) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:14:59.952) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.013) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.013) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.085) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.170) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (51 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.170) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (52 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.170) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.170) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.247) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.296) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.358) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:00.382) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.443) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.443) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.528) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (53 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.528) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.528) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.552) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.613) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.637) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.661) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.746) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.783) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.844) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.868) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.915) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:00.952) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.001) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.025) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.086) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.123) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.147) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.195) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.232) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.280) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.341) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.402) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (54 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.402) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.450) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.463) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.595) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.642) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.679) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.703) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.764) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.812) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.910) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.959) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:01.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.044) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.081) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.129) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.153) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.191) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.251) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.275) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.323) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.359) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:02.407) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.431) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.468) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.492) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.577) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.625) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.662) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.709) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.722) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.770) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.794) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.855) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.879) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.940) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (55 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.964) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:02.988) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.073) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.158) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.195) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.243) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.280) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.328) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.341) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.341) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.413) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.450) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.474) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.559) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.620) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.644) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.668) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.729) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.766) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.838) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.838) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.923) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:03.984) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.008) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.068) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.068) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.140) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.225) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (56 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.225) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.238) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.310) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.323) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:04.371) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.408) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.432) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.517) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.541) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.626) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.626) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.687) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.735) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.771) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.856) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.904) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.941) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.990) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:04.990) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.027) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.075) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.135) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.183) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.220) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.268) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.306) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (57 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.306) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.306) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.354) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.391) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.439) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.500) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.548) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.548) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.585) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.633) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.671) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.718) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.754) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.802) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.839) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.887) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (58 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.947) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:05.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.080) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.116) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.164) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.201) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.249) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.249) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.310) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.334) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:06.395) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.443) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.505) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.529) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.566) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.613) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.650) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.674) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.699) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.759) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.796) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.904) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:06.904) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (59 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (60 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.082) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.118) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.167) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (61 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.252) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.313) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.337) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.361) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.422) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.483) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.530) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.530) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.615) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.652) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.700) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.737) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.809) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.809) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.822) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.894) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.955) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:07.979) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.016) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.077) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.101) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.148) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.185) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.233) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.318) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.331) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.403) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.403) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:08.464) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.464) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.550) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.574) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.635) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.683) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.683) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.768) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.805) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.829) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.866) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.866) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.938) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:08.975) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.036) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.036) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.084) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.132) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.169) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.217) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.254) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.302) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.339) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.386) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.422) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.446) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.507) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.531) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.579) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.616) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.640) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.702) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.764) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (62 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (63 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.788) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.812) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.897) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.934) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.958) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:09.995) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (64 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.044) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.092) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (65 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.092) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.092) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.129) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.153) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.214) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.262) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.299) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.359) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.383) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.407) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:10.444) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.492) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.516) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.601) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.625) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.662) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.710) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.747) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.795) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.808) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.832) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.917) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:10.965) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.002) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.002) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.087) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.087) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.087) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.111) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.147) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.195) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.243) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.280) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.304) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.365) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.413) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.451) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.451) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.536) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.536) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.621) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.645) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.682) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.730) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.754) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.815) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.852) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.924) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:11.962) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (66 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (67 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.046) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.094) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.155) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.216) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.264) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.325) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.325) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.373) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:12.434) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.471) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.604) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.604) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.665) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (68 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.665) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.665) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.773) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.797) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.821) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.882) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.919) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (69 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:12.991) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.004) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.053) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.090) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.138) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.199) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.222) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.270) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.283) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.331) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.368) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.417) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.477) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.538) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.586) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.610) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.671) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.671) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.732) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.780) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.817) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.865) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.902) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:13.950) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.035) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.072) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.120) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.205) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.205) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.229) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.314) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.314) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.351) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.412) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:14.461) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.498) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.546) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (70 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.570) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.631) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.655) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.716) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.764) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.777) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.825) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.849) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.886) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.934) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:14.971) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.019) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.032) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.104) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.141) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.202) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.250) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (71 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.250) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.250) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.287) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.335) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.359) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.396) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.444) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.505) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.552) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (72 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.552) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (73 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.552) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.565) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.637) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.637) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.721) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.758) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.806) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (74 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.806) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.843) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.916) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:15.953) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.001) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.038) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.086) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.147) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (75 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.171) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (76 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.171) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.171) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.208) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.256) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.269) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.364) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.377) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.425) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:16.486) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.510) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.571) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.619) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.680) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.704) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.765) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.765) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.802) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.850) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.887) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.959) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.996) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:16.996) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.044) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.105) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.129) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.153) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.214) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.227) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.299) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.361) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.361) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.422) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.494) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.494) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.579) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.579) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.616) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.664) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.701) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.725) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.785) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.809) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.833) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.870) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:17.955) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.003) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.027) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.064) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.088) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.112) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.173) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.210) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.258) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.319) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.343) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.367) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.428) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (77 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.428) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.428) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.476) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:18.489) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.561) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.598) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.646) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.707) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.731) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.768) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.768) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.830) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.878) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.902) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:18.987) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.000) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.048) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.085) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.109) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.133) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.194) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.242) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.279) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.327) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.364) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.388) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.449) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.449) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.521) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.534) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.606) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.667) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.667) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.728) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.728) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.813) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.837) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.898) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.922) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:19.983) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.031) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (78 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.031) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (79 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.031) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.031) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.092) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.153) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.177) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.201) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.263) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.300) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.324) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.373) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.410) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.458) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:20.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.556) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.652) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.688) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.773) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.773) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.821) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.858) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.882) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.943) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (80 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.967) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.967) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:20.967) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (83 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.028) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.076) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.137) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.161) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.198) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.246) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.307) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.331) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.355) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.392) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.440) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (83 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.562) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.586) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.623) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.671) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.733) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.757) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.794) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.842) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:21.902) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (81 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (82 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (83 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.033) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.081) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.142) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.142) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.203) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.250) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.287) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.311) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.348) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.420) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.444) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.482) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:22.506) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.543) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.591) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.652) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.676) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.713) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.761) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.822) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.846) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.870) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.907) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.955) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:22.992) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.040) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.053) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.125) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:15:23.186) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.247) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (83 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.247) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (84 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.247) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.271) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.271) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.332) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.379) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.440) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (85 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.464) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:15:23.501) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (86 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:15:37.353) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:15:37.353) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:15:37.353) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) 76561198415276035 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {17} has been disconnected by timeout; address {::ffff:109.173.8.2:56612} time {15797050}, last rec time {15794761} rtt {41} timeout {2000} [Dissonance:Network] (18:15:56.063) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:15:56.082) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:15:56.098) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:15:56.132) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:15:56.133) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:15:56.149) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Network] (18:15:56.163) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (18) (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:16:52.843) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:16:52.844) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:16:52.844) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:17:22.901) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (41 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:22.901) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:22.915) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:22.963) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.001) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.049) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.050) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.088) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.112) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.150) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.199) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.261) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.298) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.346) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.408) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.408) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.432) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (43 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) [Dissonance:Playback] (18:17:23.519) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.556) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.604) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.628) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Playback] (18:17:23.689) EncodedAudioBuffer: Error: Encoded audio heap is getting very large (42 items)! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 59EE0102-FF75-467A-A50D-00BF670E9B8C (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Inventory+SyncItemInfo].get_Item (Int32 index) [0x00000] in :0 at UnityEngine.Networking.SyncList`1[Inventory+SyncItemInfo].get_Item (Int32 i) [0x00000] in :0 at Radio.CmdUseRadio (Int32 id) [0x00000] in :0 at Radio.InvokeCmdCmdUseRadio (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.HandleCommand (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnCommandMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) The image effect FirstPersonCharacter (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:17:59.447) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:17:59.448) BasicMicrophoneCapture: No microphone detected; disabling voice capture (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Dissonance:Recording] (18:17:59.448) CapturePipelineManager: Failed to start microphone capture; local voice transmission will be disabled. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Insufficient Space Parameter name: bytes at System.Text.UTF8Encoding.InternalGetBytes (System.Char* chars, Int32 count, System.Byte* bytes, Int32 bcount, System.Char& leftOver, Boolean flush) [0x00000] in :0 at System.Text.UTF8Encoding.GetBytes (System.String s, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String s) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (System.String playerName, UInt16 playerId, CodecSettings codecSettings) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {10} has been disconnected by timeout; address {::ffff:46.201.17.46:17475} time {15926861}, last rec time {15924811} rtt {60} timeout {2000} Attempt to send to not connected connection {10} (Filename: Line: 358) 76561198813178465 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at Dissonance.Networking.PacketWriter.Write (Byte b) [0x00000] in :0 at Dissonance.Networking.PacketWriter.Write (UInt16 u) [0x00000] in :0 at Dissonance.Networking.PacketWriter.WriteHandshakeResponse[HlapiConn] (UInt32 session, UInt16 clientId, System.Collections.Generic.List`1 clients, System.Collections.Generic.Dictionary`2 peersByRoom) [0x00000] in :0 at Dissonance.Networking.Server.BroadcastingClientCollection`1[Dissonance.Integrations.UNet_HLAPI.HlapiConn].ProcessHandshakeRequest (HlapiConn source, Dissonance.Networking.PacketReader& reader) [0x00000] in :0 at Dissonance.Networking.BaseServer`3[Dissonance.Integrations.UNet_HLAPI.HlapiServer,Dissonance.Integrations.UNet_HLAPI.HlapiClient,Dissonance.Integrations.UNet_HLAPI.HlapiConn].NetworkReceivedPacket (HlapiConn source, ArraySegment`1 data) [0x00000] in :0 at Dissonance.Integrations.UNet_HLAPI.HlapiServer.OnMessageReceivedHandler (UnityEngine.Networking.NetworkMessage netmsg) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, Int32 receivedSize, Int32 channelId) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.HandleData (Int32 connectionId, Int32 channelId, Int32 receivedSize, Byte error) [0x00000] in :0 at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in :0 at UnityEngine.Networking.NetworkServer.Update () [0x00000] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in :0 (Filename: Line: -1) Log: connection {7} has been disconnected by timeout; address {::ffff:84.53.198.42:19669} time {15947479}, last rec time {15945444} rtt {57} timeout {2000} Log: connection {12} has been disconnected by timeout; address {::ffff:93.79.132.195:58519} time {15947519}, last rec time {15945445} rtt {50} timeout {2000} Log: connection {13} has been disconnected by timeout; address {::ffff:85.253.229.52:52180} time {15947549}, last rec time {15945521} rtt {101} timeout {2000} Log: connection {4} has been disconnected by timeout; address {::ffff:93.171.15.9:52606} time {15947549}, last rec time {15945470} rtt {75} timeout {2000} Log: connection {3} has been disconnected by timeout; address {::ffff:188.170.193.70:4799} time {15947579}, last rec time {15945569} rtt {149} timeout {2000} Log: connection {19} has been disconnected by timeout; address {::ffff:213.59.154.203:57115} time {15947599}, last rec time {15945588} rtt {91} timeout {2000} Log: connection {14} has been disconnected by timeout; address {::ffff:194.228.59.16:47741} time {15947619}, last rec time {15945453} rtt {89} timeout {2000} Log: connection {5} has been disconnected by timeout; address {::ffff:91.237.94.2:58725} time {15947649}, last rec time {15945483} rtt {87} timeout {2000} Log: connection {16} has been disconnected by timeout; address {::ffff:212.115.245.37:3320} time {15947739}, last rec time {15945551} rtt {37} timeout {2000} Log: connection {1} has been disconnected by timeout; address {::ffff:178.69.62.11:61241} time {15947779}, last rec time {15945470} rtt {48} timeout {2000} Log: connection {17} has been disconnected by timeout; address {::ffff:91.201.247.133:28002} time {15947909}, last rec time {15945660} rtt {37} timeout {2000} Log: connection {9} has been disconnected by timeout; address {::ffff:128.72.29.56:62202} time {15947959}, last rec time {15945542} rtt {105} timeout {2000} Log: connection {2} has been disconnected by timeout; address {::ffff:95.24.197.222:57769} time {15947969}, last rec time {15945536} rtt {102} timeout {2000} Log: connection {11} has been disconnected by timeout; address {::ffff:217.107.115.164:13326} time {15948009}, last rec time {15945524} rtt {72} timeout {2000} Log: connection {8} has been disconnected by timeout; address {::ffff:85.115.248.205:25954} time {15948019}, last rec time {15945603} rtt {156} timeout {2000} Log: connection {18} has been disconnected by timeout; address {::ffff:188.233.49.123:53459} time {15948189}, last rec time {15945897} rtt {95} timeout {2000} Log: connection {15} has been disconnected by timeout; address {::ffff:213.222.254.242:62054} time {15948199}, last rec time {15945703} rtt {87} timeout {2000} Log: connection {20} has been disconnected by timeout; address {::ffff:46.47.40.39:61711} time {15948340}, last rec time {15945832} rtt {47} timeout {2000} Warning: no free slot for incoming connection Warning: no free slot for incoming connection Warning: no free slot for incoming connection Warning: no free slot for incoming connection Warning: no free slot for incoming connection Warning: no free slot for incoming connection Warning: no free slot for incoming connection Warning: no free slot for incoming connection Log: connection {10} has been disconnected by timeout; address {::ffff:31.173.180.168:53624} time {15953206}, last rec time {15950736} rtt {110} timeout {2000}